DrK on 22/10/2008 at 17:00
Oh my god ! :eek:
That's the kind of graphics and atmosphere I tried to create in Rocksbourg 3, but using particles, transparency on objects and coronas ! I'll have to give it a go as soon as I have time for it, this might be extremely interesting for my next mission :D
New Horizon on 22/10/2008 at 17:45
In the wrong hands, bloom is to gaming what the blur tool is to photoshop.
pavlovscat on 22/10/2008 at 18:21
It kinda reminds me of what the world looks like when I'm tired & my contacts are dry...fuzzy with glaring lights. :erg:
ZylonBane on 22/10/2008 at 19:02
Quote Posted by New Horizon
In the wrong hands, bloom is to gaming what the blur tool is to photoshop.
Don't you mean the lens flare tool?
I know absolutely nothing about the low-level details of how these render hacks work, but it seems the problem with applying these effects to games that weren't designed with them in mind is that the hacks apply them "stupidly" (or "naively", to be more technical). They can't seem to tell if any given pixel is bright because it's a light source, or because it just happens to be that color.
To really work properly, these hacks would need to hook into the render pipeline at a sufficiently deep level that they can tell when a surface's brightness is getting clamped. That is, when a surface is being illuminated beyond the 255,255,255 RGB gamut. That's when bloom should kick in. The result would essentially be a simple form of HDR.
inselaffe on 22/10/2008 at 19:58
Is hdr rather unrealistic in itself, as you don't really see in hdr more that it's what things would look like viewed through a camera? Though I am probably misunderstanding it. Anyway most of the time it looks silly - or is it just everyone's rather "oooo look at me" implementations of it?
(Although this doesn't really apply in this case since it just seems to act on anything that is a light colour rather than lights).
Wille on 22/10/2008 at 20:04
With these settings FMs like Ashgen Age Part 1 and Rocksbourg series look great. Ashgen Age especially looks stunning with all the warm colors.
[EFFECT]
EnableBloom=1
EnableOcclusion=0
EnableReflection=0
EnableMoti********0
EnableWater=1
EnableShadow=1
DepthBias=0
EnableDepthOfField=0
[BLOOM]
BloomPowerDay=40
BloomFadeTime=2000
BloomConstantDay=20
BloomQuality=0
BloomScreenLevelDay=60
BloomCurveDay=-5
BloomPowerNight=20
BloomConstantNight=12
BloomCurveNight=0
BloomScreenLevelNight=20
BloomAdaptationScreenLevel=80
BloomAdaptationMultiplier=10
BloomAllowOversaturation=1
BloomMaxLimit=100
sNeaksieGarrett on 22/10/2008 at 23:06
I've yet to try this thing out, but I tend to agree with Knott here. I never understood why HDR/Bloom was so cool in the Source engine (or any other game for that matter, but the first I saw of it was Half-life 2). In fact, it looks utterly ridiculous in de_dust in Counter Strike: Source.:erg: Way too fucking bright and seems too pronounced. Bloom is less extreme, but still isn't that great. HOWEVER, I finally played Lost Coast on my laptop recently with HDR enabled, and Valve actually explains what HDR is and its purpose. For what it is meant to do in terms of switching from a darker area to a real bright area, it actually works quite well. Otherwise, it seems excessive. Then again, I may have just stumbled onto a graphics card issue. It could be that it looked fine on my laptop because it's got an 8 series card, whereas this computer I'm using at this moment uses a geforce 6 card.
Shadak on 22/10/2008 at 23:08
Quote Posted by Dan Knott
Is hdr rather unrealistic in itself, as you don't really see in hdr more that it's what things would look like viewed through a camera? Though I am probably misunderstanding it.
I think the idea is supposed to be to emulate your eyes, not a camera. And it IS true that your eyes to see a light haze on overly bright surfaces that extend past them to sort of cover the darker nearby stuff.
One example to see this for yourself is the next time you are out driving at night turn on your high beams when you come up on a brightly reflective street crossing sign or something like that, and you will see that you have a harder time seeing the dark world past the sign because the brightness "glows" out further than the sign.
But I think that of course the effect in games is usually exaggerated beyond how it really would be for your eyes.