Thief 1/2 & SShock 2: DDFix and Enhanced Resolution Patch - discussion - by Bikerdude
sNeaksieGarrett on 20/1/2012 at 01:02
Don't really know what to tell you. For thief gold I have windows xp compatibility checked and run as administrator. I'm also using ddfix 1.5.11 and in the ddfix.ini VideoFix is set to 1.
Lady Taffer on 20/1/2012 at 01:18
Hmm. . under my compatibility tab for Thief I do have a number of options. I've got two Windows XP versions (service pack 2 and service pack 3) and then there's Windows NT 4.0 (service pack 5)
Is this significant in any way?
wonderfield on 20/1/2012 at 04:10
I've tested both Thief Gold and Thief II in Vista, Windows 7 and Windows 8 and they all work perfectly without any compatibility settings. Unless there's something odd going on, you should not need to touch the compatibility setting.
sNeaksieGarrett on 20/1/2012 at 15:20
Well, I only mentioned it as a possibility because that's what I have on mine and it's one of the things you can check. Plus, I'm not sure everyone's experience with windows 7 will be the same because we have different hardware.
wonderfield on 20/1/2012 at 23:41
I'm not sure if Compatibility Mode changes anything on the kernel-level. It's possible, but I'm fairly sure what Compatibility Mode does is constrained mostly to redirecting function calls, reporting a different Windows version number to application queries (this is the big one) and wrapping some of the windowing stuff.
It's probably safe to disable it.
voodoo47 on 1/2/2012 at 13:39
Quote Posted by jermi
(
http://jermi.dyndns.org/~jermi/ddfix/ddfix_1.5.6.zip) ddfix 1.5.6 binary package / (
http://jermi.dyndns.org/~jermi/ddfix/ddfix_1.5.6.src.zip) source package
* Texture (pcx,gif,tga) auto replacement (uses giflib to decode gifs).
* Replacement texture search order changed from tga,dds,bmp,avi to dds,tga,bmp,avi.
"Auto replacement" means texture replacement without .override files. This is primarily meant for FMs, texture packages are better off using .overrides.
To use auto replacement,
* extract the textures to be replaced (textures contained in crf files cannot be replaced)
* place dds, tga, bmp or avi replacement textures in the directory TexturePath\auto, where TexturePath is the variable set in ddfix.ini (res\ddfix by default).
For example, to replace fam\city\cris02.pcx, extract that from fam.crf to Thief2\fam\city\cris02.pcx, and then place the replacement to Thief2\res\ddfix\auto\fam\city\cris02.dds.
And this works with Dromed as well. Editor uses the original texture and game mode uses the replacement.
jermi, any chance of getting the LimbZBufferFix into this release (the last one that works for radeonHD users under winxp, and runs fine via wine)? I know that I'm asking for a pretty stupid thing (basically, forking an old release of an already finished project), but if it's not too complicated/time consuming, it might be worth doing, so the linux & radeonhd guys will have something to fall back to.
thanks.
jermi on 1/2/2012 at 18:11
And do all that just to support a decade old operating system. Though it's not set in stone, I have to say no. I'd rather fix the problems with the latest version. (As in "If your car cannot get up the hill, I'd fix it rather than push it to the top. But actually I'm not doing either because I'm late for work.") :ebil:
voodoo47 on 1/2/2012 at 20:22
'kay.
there is no such thing as perfection in this world, eh?
sNeaksieGarrett on 1/2/2012 at 22:55
could someone please explain what this limbzbufferfix thing is again?
voodoo47 on 2/2/2012 at 00:03
fix for the major ugliness that are T2 hands/limbs. it has been introduced in ddfix1.5.8, and that means if you have to use 1.5.6 for some reason (either running a hd radeon card under xp, or wine under linux or macos), you won't be able to use it.