Dale_ on 8/4/2014 at 20:35
Quote Posted by Esme
AI vision is different to yours, a lot of the objects are invisible to them, so hiding behind a bush or a table just means you are crouching in plain sight
I recall hiding behind a counter a couple of times and getting seen. If I was effectively crouching in the middle of the room, that must have been a comical sight for the AI. Would you know if there is any way to "solidify" those objects for the AI vision?
Renault on 8/4/2014 at 20:48
I think I want to test the door theory. I often use the "slightly open door" trick, and I don't ever remember being spotted that way.
Me----------> 0
==========/ =========== Wall w/Door
AI Path X--------------->
If there's any light in the room I'm in, they're likely going to see me every time.
(A stunning bit of ascii art, I realize).
ZylonBane on 8/4/2014 at 22:07
I can't check right now, but I'm reasonably certain Esme is wrong. Door objects should be set in the gamesys to block AI vision, regardless of whether they're fully closed or not. The black portal she describes is primarily a rendering optimization, not an AI function.
DiMarzio on 8/4/2014 at 22:09
Quote Posted by Esme
A thing to note about doors.
When they are closed the door handling script adds an opaque flat plate inside the door which extends into the walls around the door so there are no gaps through which you can be seen.
Open the door even a tiny bit, say by standing behind it and frobbing, and this flat plate is removed, effectively making the door transparent to the AI, you however still can't see through it, so the AI can become alerted even though you can't see them because you are effectively standing in the middle of an open doorway.
You can't normally see this flat plate as it's centred within the door but if you wake up dromed and make a door floating in space you can see the plate appear and disappear when you frob the door.
AI vision is different to yours, a lot of the objects are invisible to them, so hiding behind a bush or a table just means you are crouching in plain sight
I think that has been fixed in NewDark or some FMs, because I use doors to block lines of sight once in a while. A very good trick in rooms where there are no shadows. I'm not sure about other objects though, but I think I've hidden myself sometime behind a barrel.
Quote Posted by Brethren
I think I want to test the door theory. I often use the "slightly open door" trick, and I don't ever remember being spotted that way.
Me----------> 0
==========/ =========== Wall w/Door
AI Path X--------------->
If there's any light in the room I'm in, they're likely going to see me every time.
(A stunning bit of ascii art, I realize).
Another trick in such a situation is to keep the door closed and lean to it. You can listen the guard pass by unnoticed.
nickie on 9/4/2014 at 07:13
I wonder if you can still lean through a closed door and knock someone out? Or did that get fixed with NewDark?
Esme on 9/4/2014 at 10:33
Quote Posted by ZylonBane
I can't check right now, but I'm reasonably certain Esme is wrong. Door objects should be set in the gamesys to block AI vision, regardless of whether they're fully closed or not. The black portal she describes is primarily a rendering optimization, not an AI function.
I'm happy to be corrected
Dale_ on 9/4/2014 at 19:41
Well next time I'm playing, I'll try to hide behind all kinds of stuff to test this :D
Apiai on 9/4/2014 at 20:09
Quote Posted by Esme
You can't normally see this flat plate as it's centred within the door but if you wake up dromed and make a door floating in space you can see the plate appear and disappear when you frob the door.
Actually I can see it ingame, is it normal :confused:
Dale_ on 11/4/2014 at 22:43
I'm going to add something Tannar mentioned in another thread and I had no idea it could be done: All active mines can be disarmed using lockpicks!
skacky on 11/4/2014 at 23:36
Only in Thief 2 afaik.