Judith on 10/2/2019 at 08:45
For the record, I didn't like Thief 2014, and if you go to the proper forum section, you'll find my posts in e.g. B_T's threads. I am aware of what im sims are about and T2014 didn't do a homework in this case, or decided to ignore key aspects of im sims to its own demise.
That said, I have nothing against good linear games or first-person adventure games (What remains of Edith Finch, Soma, etc.), because that format can be used to do something well, i.e. to tell a certain story (as opposed to letting the player generate his own stories by interacting with im sims systems).
IMO engine has little to do with design problems, although of course there's direct connection between technical capabilities. But the design problems of FMs vs OMs or other games could be illustrated by something as simple as MGS2's Virtual Missions graphics ;)
Bulgarian_Taffer on 10/2/2019 at 11:49
I personally think that if Thief (2014) preserved the old lore, was less linear and actually had all of the cool stuff - like swooping (yes, it's a good innovation in a world where instant gratification rules), the game would had been more successful.
I hope Eidos Montreal will reconsider releasing another title at some point in the future, learning from their mistakes.
Btw nice meme over there. I thoroughly enjoyed it, thanks.
Athalle on 10/2/2019 at 12:09
Well, so much passion here!
I voted for "use of any resources". Stock resources have already been used for TDP Anniversary. No need (for me) to do the same contest for T2. Just let authors celebrate T2 Anniversary how they want. It's not a question of what is better in term of architecture or any other technical stuff. No restrictions, if you want to use only stock resources, go. If you want to create some, go. The sole purpose is to celebrate T2's birth with all different visions.
Bulgarian_Taffer on 10/2/2019 at 12:19
Setting aside passion and drama, can somebody explain to me the rationality to use stock-only resources?
Somebody said that the main purpose is to attract new dromedders who won't need to learn how to import custom textures and object. But even though DromEd is quite buggy and annoying sometimes, putting custom resources is not that hard. Most of the downloadable resources, like those hosted on the Thief Object Repository, have clear descriptions on how to use them. You just follow the instructions.
Squadarofl on 10/2/2019 at 12:38
Quote Posted by Bulgarian_Taffer
Setting aside passion and drama, can somebody explain to me the rationality to use stock-only resources?
Somebody said that the main purpose is to attract new dromedders who won't need to learn how to import custom textures and object. But even though DromEd is quite buggy and annoying sometimes, putting custom resources is not that hard. Most of the downloadable resources, like those hosted on the Thief Object Repository, have clear descriptions on how to use them. You just follow the instructions.
The idea behind the stock-only resources is to celebrate the 20 years of Thief 2 by putting yourself into the original developper's shoes and facing their own, it wasn't explicitly said as everyone sorta-understood the idea but I know how hard it is to read between the lines, especially when you're impatient :)
As for the new dromeders idea, it's not just about putting custom resources; it's not that I hard I agree but it's harder to use them correctly. You have a ton of FM using custom resources just for the sake of being custom and the results is almost always bad.
Kurhhan on 10/2/2019 at 13:03
Quote Posted by Squadarofl
The idea behind the stock-only resources is to celebrate the 20 years of Thief 2 by putting yourself into the original developper's shoes and facing their own, it wasn't explicitly said as everyone sorta-understood the idea but I know how hard it is to read between the lines, especially when you're impatient :)
New restriction then. No New Dark allowed.
Squadarofl on 10/2/2019 at 13:08
Quote Posted by Kurhhan
New restriction then. No New Dark allowed.
That's not the point and you know it. Look, everyone understood that you don't like stock resources but we can really live without your smarty quips :)
PinkDot on 10/2/2019 at 16:10
Quote Posted by Bulgarian_Taffer
I am a gamer. I'm impatient. Impatience is a virtue of modern gaming, which centers on instant gratification.
Man, don't do it to yourself... Let me remind you this one, as a warning:
(
https://www.youtube.com/watch?v=M8pR1rZZHEs)
;)
Bulgarian_Taffer on 10/2/2019 at 16:43
Quote Posted by Squadarofl
That's not the point and you know it. Look, everyone understood that you don't like stock resources but we can really live without your smarty quips :)
If you really want it to be like walking into the devs shoes, then... the experience should be as close as possible. And that includes earliest possible version of DromED, no NewDark. I'd go further and say that perhaps everything (not just the editor, but the game engine, models, graphics) was developed simultaneously so these devs didn't have all stock resources available.
Bulgarian_Taffer on 10/2/2019 at 16:44
Oh, one of my favourites! Pity I don't speak German so I don't know what this kid's screaming :)