oceanclub on 10/6/2008 at 14:47
After finishing Deadly Shadows, I'm working my way backwards and am now on Thief II.
When customizing controls, I notice that there is both a "Walk very slowly" key and a "Creep" key - what exactly is the difference between these? The manual doesn't mention either, oddly.
Also, there appears to be no equivalent to the Deadly Shadows "wall flattening" key - is that the case? In Thief 2, does being right next to a wall give you a stealth bonus?
Regards,
P.
Yandros on 10/6/2008 at 14:55
Honestly I don't know the difference, I only use Run and Creep myself. As to your second question, both T1 and T2 have no wall flattening or bonuses for being against a wall. (Although shadows tend to be along walls, but that's more a consequence of mission design and light placement.)
Istvan Varga on 10/6/2008 at 15:50
Quote Posted by oceanclub
When customizing controls, I notice that there is both a "Walk very slowly" key and a "Creep" key - what exactly is the difference between these? The manual doesn't mention either, oddly.
There are three speeds: "run", "walk", and "walk slowly". You can bind any of these to separate keys, but "creep" can be used to modify the speed to the next slower one. So, run+creep is walk, and walk+creep is walk slowly. On tile and metal floor, you need to use the "walk slowly" mode, and pause after every second or so to move completely silently.
ZylonBane on 10/6/2008 at 16:23
Quote Posted by oceanclub
After finishing Deadly Shadows, I'm working my way backwards and am now on Thief II.
You're doing it wrong.
cacka on 10/6/2008 at 16:24
I just use run and creep myself, with mouse2 as creep. If I'm on tile I just crouch and tap forward whilst holding creep. You have to time the taps so that g doesn't follow through with a footstep. Doing it any other way is too slow.
Istvan Varga on 10/6/2008 at 17:05
I found that the crouch+walk+pause frequently method is not always 100% reliable: it mostly works, but sometimes a footstep sound is made immediately as I start to move forward. There may be a trick to avoid that, but I prefer using the slower mode (or crouch+creep+strafe in Thief 1) when not making any noise is important. Walking slowly while standing up is slightly slower than crouching and walking (similarly to walking being slightly slower than crouch+run).
Weasel on 10/6/2008 at 17:10
Quote Posted by cacka
I just use run and creep myself, with mouse2 as creep.
Slightly off-topic: mouse2 will always be frob in my heart!
nickie on 10/6/2008 at 17:54
Where is the 'Walk very slowly' hiding then?
kamyk on 10/6/2008 at 21:20
As one person who started from TDS backwards to another, I think you will find the first game to be the best of them. Honestly I've never even finished TMA. It gets a bit... Well, by the time you reach casing the joint, you will see for yourself. Don't let it deter you from playing the first one, it is definitely the best one.
As for creep, walk, walk slowly, etc. I mostly tend to walk with run on, unless I encounter marble or metal floor. Then, if I am trying to make speed, I will use the walk, stop, walk, stop method while crouching. If I am trying to sneak up on a guard on those types of floor, walking very slowly can't be beaten, but that's about all I use it for. Consider - which is better? Dashing from shadow to shadow, and perhaps making some slight noise the AI will likely pass off as a rat, or crawling from shadow to shadow and probably being spotted by an AI who is going much faster than you are?
Also, all of the walking speeds are modified when you crouch. Walking becomes slower, and so does the walking very slowly. Don't even bother with the last one in crouch unless you like counting pixels as you pass them. Doing it standing up is sufficient to be utterly quiet.
Martek on 10/6/2008 at 22:40
Also, I think "diagonal" walking (strafe+forward), backwards walking, and all the above with a sword drawn, lead to other different speed variations.
Martek