Keeper Jonas on 18/11/2006 at 07:29
While playing the Thief:TMA level "First City Bank and Trust", I walked into a room where there should have been a large Builder's Child on roaming patrol. Instead its voice sounded nearby and like it was standing still.
I threw two scouting orbs and saw nothing. Sure enough when I went in I could get right up to the source of its voice without bumping into it. I tried making all kinds of noise but it went on talking to itself. There is no chance that what I was hearing was in an adjacent room, the 3D audio never lies. Has anybody else run into this?
This is the weirdest bug I've encountered since Garrett's res overload related apoplexy.
Also, it's been happening since I bought the game and I've never spoken up, also in TMA, during the level "Eavesdropping" half the time I play the level, the small Builder's Child in the Basement is stuck on a bench up against the wall with a key on it. Is there some invisible exploit it keeps walking up on?
taffer9 on 18/11/2006 at 19:22
Quote Posted by Keeper Jonas
also in TMA, during the level "Eavesdropping" half the time I play the level, the small Builder's Child in the Basement is stuck on a bench up against the wall with a key on it. Is there some invisible exploit it keeps walking up on?
the same thing happens when i play the level, it gets annoying after a while...
Keeper Jonas on 19/11/2006 at 07:26
Then I'm not alone. I thought not, but who knows?
Another glitch: If you freak out small Builder's Children once too many times they get catatonic, they just sit in one place with their eye open, repeating periodic warnings, but they never calm down. A guard might jump if an atom moves the wrong way, after you've freaked them out enough times, but they will usually return to their patrol routes.