Derspegn on 31/7/2016 at 01:47
There have been at least a couple instances where I installed Thief v1.24 NewDark with the latest version of Tafferpatcher. I have to use Tafferpatcher because the old -lgntforce method stopped working on my system for some reason in Windows 7 64-bit Home Premium. I have since upgraded to Windows 10 on the same system.
Just recently, DromEd was bugging out. By this I mean I could press A to move left freely in the editor, but when I pressed D it would only move right once and then freeze. If I pressed Enter in between Ds, then I could move right in a very choppy way. Restarting DromEd only seemed to solve the problem for a short time, then it would go back to doing the same thing. In Game Mode, my mouse view lost total control of where I was looking and spun around and darted to the floor somewhere.
Then I decided to run an antivirus scan, first on my entire computer. A Trojan exploit was found and deleted, and things seemed to proceed smoothly. Recently, though, I used Deep Qantas' Conversation Tutorial and tried linking a switch to a convo between two AI in a new airbrush. I followed all the steps in order. Well, I found that when I created a switch and went into Game Mode, the switch would not operate. So I created more switches. They would not work either. I went back to an FM-in-progress separate from the convo tutorial level that I started before the Trojan deletion which contains a switch. The switch still worked.
I thought the problem might be DromEd, so I reran Tafferpatcher, only installing DromEd in one of my installs. Then I scanned that particular folder found the Trojan exploit again, deleted it, and went in to DromEd. The switches still would not work in the new convo world. I also scanned some v1.24 and v1.22 that did not have DromEd. No Trojan appeared when I scanned these folders.
v1.24 is on my laptop's hard drive, and I have a v1.21 install with DromEd on an external hard drive. I scanned v1.21 with DromEd, and also got the Trojan. When I try to run DromEd with v1.21, the screen resolution is very large and I can't see the top menu. Even when I change the resolution in USER.CFG, the interface remains the same large size.
So I only get the Trojan exploit if I install Thief 2 with DromEd in Tafferpatcher.
john9818a on 31/7/2016 at 03:34
I'm not sure about the Trojan but did you load the gen script? If so maybe try dropping it and reloading the gen script.
Derspegn on 31/7/2016 at 03:38
Quote Posted by john9818a
I'm not sure about the Trojan but did you load the gen script? If so maybe try dropping it and reloading the gen script.
I normally watch the monolog as it loads, and the gen script does load on its own. I will look at it further later when I'm able to.
LarryG on 31/7/2016 at 03:47
I'm betting that you have the screen size overwritten by settings in cam.cfg.
ZylonBane on 31/7/2016 at 03:48
Quote Posted by Derspegn
Then I decided to run an antivirus scan, first on my entire computer.
Well there's your problem. You're supposed to scan for viruses, not antivirus. You deleted all your antivirus and now things aren't working right.
And, y'know, it might help if you bothered make note of
WHAT IT'S DELETING.
Derspegn on 1/8/2016 at 01:19
Quote Posted by ZylonBane
Well there's your problem. You're supposed to scan for viruses, not antivirus. You deleted all your antivirus and now things aren't working right.
And, y'know, it might help if you bothered make note of
WHAT IT'S DELETING.No, you don't understand. I deleted a Trojan exploit, which was detected by the antivirus scan. The scan detects viruses, trojans, etc. How could I "delete all my antivirus"? And why do I need to make a note of it if all the scan tells me is "Trojan Exploit"?
If you read my post, you would see that things do work right for an FM I started before the scans. With the convo tutorial, I tried the test in a new mission in NewDark. Without the Trojan, things aren't working right because the switch is probably linked to the malware and might also trigger it. Either something is a Trojan or it isn't. Other games I've played have had viruses, and people say "it's okay", but how are you supposed to know if it's really okay. With a Thief 2 Tafferpatcher, the scans aren't picking up anything if DromEd is not included with the install.
Derspegn on 1/8/2016 at 01:28
Quote Posted by LarryG
I'm betting that you have the screen size overwritten by settings in cam.cfg.
I changed the settings in cam.cfg from "1600 900" to "800 600" and saw no difference with the DromEd interface.
LarryG on 1/8/2016 at 02:03
Which settings did you change? Why not post your cam.cfg & your dromed.log too.
Derspegn on 1/8/2016 at 02:49
Quote Posted by LarryG
Which settings did you change? Why not post your cam.cfg & your dromed.log too.
I changed the screen resolution from 1600x900 to 800x600 in USER.CFG and CAM.CFG. Here is CAM.CFG, followed by dromed.log - both for the Tafferpatcher v1.21 installation.
Code:
; hey, which game is this
game dark
; general configs
include_user_cfg user.cfg
editor_include_dromed_cfg dromed.cfg
; game specific paths/configs
dark_include_install_cfg darkinst.cfg
shock_include_install_cfg install.cfg
; set trait cache to include concretes
trait_cache_flags 2
no_network
sfx_vol_music -474
fogging 1
enhanced_sky 1
render_weather 1
gamma 1.149999976
reverse_stereo 0
sfx_vol_2d 0
ambient_volume 0
game_hardware 1
skip_intro
sfx_device 1
sfx_channels 44
game_screen_flags 45
sfx_vol_3d 0
master_volume -1
game_full_screen 1
game_screen_depth 32
game_screen_size 800 600
vmCenterY 0.527777791
vmCenterX 0.4868255854
last_command set gamesys FK224.gam
Code:
: PID: 13096
: CPU: arch=x86-64 , fam=586 , cpus=8
: SIMD: SSE=3 , 3DNow=0
: OS Version: 6.2.9200
: Desktop resolution: 1600 x 900
: Virtual desktop resolution: 1600 x 900
: -----------------------------------------------------------
: CWD: I:\gamesg\thieftaffer
: -----------------------------------------------------------
: App Version: DromEd Final 1.21 MSVC opt playtest
: --------------------- misc config -------------------------
: resname_base .\patchedres+.\res+G:\thief2
: load_path .+G:\thief2
: script_module_path .+G:\thief2
: movie_path .\movies+G:\thief2\movies
: mod_path .\MODS\t2water+.\MODS\t2skies+.\MODS\EP\EPBooks+.\MODS\EP+.\MODS\NTEX+.\patchedmis+.\CarryBody
: install_path .
: language english
: game_screen_size 800 600
: game_screen_depth 32
: game_screen_flags 45
: game_full_screen 1
: game_hardware 1
: single_display_mode 2
: ui_scale_mode 2
: use_d3d_display
: framerate_cap 100.0
: SlowFrame 4
: SlowFrameUI 10
: force_32bit
: force_32bit_textures
: mipmap_mode 2
: lm_mipmap_mode 0
: lm_init_texmem 2
: lm_filter_margin 1
: disable_lightmap_aniso
: tex_edge_padding 2
: alpha_test_as_opaque
: multisampletype 8
: d3d_disp_enable_distortionfx
: sfx_device 1
: sfx_channels 44
: sfx_vol_music -474
: sfx_vol_2d 0
: sfx_vol_3d 0
: game dark
: obj_min -10240
: obj_max 2400
: max_refs 14000
: gui_font editor\textfont
: enhanced_sky 1
: skip_intro
: crop_movies
: new_mantle
: z_far 512
: wr_render_zcomp
: render_weapon_particles
: legacy_force_match_unrefs 0
: dark_zcomp_arm
: edit_screen_size 800,600
: edit_screen_depth 16
: editor_disable_gdi
: -----------------------------------------------------------
: Enumerating D3D9 adapters (1)...
: Adapter 0
: device name: \\.\DISPLAY1
: driver : nvd3dum.dll
: descr : NVIDIA GeForce 310M
: driver ver : 0x00090012-000D1060
: vendor id : 0x000010DE
: device id : 0x00000A75
: subsys id : 0x9067104D
: device guid: D7B71E3E-4935-11CF-9D63-6AB01FC2
: desktop res: 1600 x 900
: Modes
: 640 x 480 x 32
: 720 x 480 x 32
: 720 x 576 x 32
: 800 x 600 x 32
: 1024 x 768 x 32
: 1280 x 720 x 32
: 1280 x 768 x 32
: 1280 x 800 x 32
: 1360 x 768 x 32
: 1366 x 768 x 32
: 1440 x 900 x 32
: 1600 x 900 x 32
: Device Validation
: validated ok, device added (0, E390000)
: Enumeration done
: D3DProvider: Enumerating adapter 0 modes
: 640 x 480 x 32
: 720 x 480 x 32
: 720 x 576 x 32
: 800 x 600 x 32
: 1024 x 768 x 32
: 1280 x 720 x 32
: 1280 x 768 x 32
: 1280 x 800 x 32
: 1360 x 768 x 32
: 1366 x 768 x 32
: 1440 x 900 x 32
: 1600 x 900 x 32
: D3DProvider: Enumeration done
: sw framerate cap requested (10000 us)
: D3DProvider StartMode: smode 640x480x32 ; mode 640x480x32 (5 9 0 2D) ; 2d_surf_mode: 0
: CreateDevice: res = D3D_OK ; 640x480 fmt=22 zfmt=75 cnt=1 ms=8 swap=1 fs=1 hz=0 pres=1 flags=2
LarryG on 1/8/2016 at 03:13
Where are you specifying edit_screen_size? Which config file are you using for that? Your log indicates that you have it set to 800 600. It also says that you have it at screen depth 16. Why don't you have it set to 32? It looks like your display adapter expects it to be 800 600 32.