Garrett's Shadow on 22/11/2009 at 18:27
Quote Posted by nicked
1. Yes, the son is in the room with the crooked rug (I think).
2. Yes, that is Lord Partridge - he was away, but he came back!
See, now I gotta play it again, cuz something happened in a reload and all of a sudden he was'nt there in that room (I think i bj-ed him somewhere else - will have to check my saves - he's in purple just like sonny boy sob jr right?) - else I woulda put him in with jr. and the necro trio from down South (WAY down South)!!! :ebil:
Cardia on 19/3/2012 at 21:53
I´m replaying this mission on expert, i need to aquire a opal, but i found this cryptic message that i have to read aloud the tittles of the paintings in the right order, what the hell is this about? what am i suppose to do...and where the heck is patridge´s testament?
nicked on 20/3/2012 at 08:02
Oh that puzzle is terrible! If I made this mission now, that'd be the first thing to go!
The paintings:
The artist's names, in order are: Theck Lewis Forth Ensick Sever Nandet Tafter Wood Scott Uther Musy Kroom. Which, when read aloud, sort of becomes "The clue is Four then Six, Seven and Eight. Afterwards go to the music room. Terrible I know. Basically, there's a switch (or two?) on the windows in the music room which open a secret passage. The code is a bit more complex - you need to take the 4678 from the paintings, but there should be a readable somewhere that tells you to add a number or two to the end. Those numbers escape me at the moment I'm afraid.
As for the will:
I think on Expert, you'll find it in the cold storage room, but you probably can't access this until later. Sorry, it's been a while!
Cardia on 21/3/2012 at 23:02
Thanks Nicked :D...i found the rest of the code through Dromed ;)...mission Finished in expert mode :cool:
Wronschien on 15/11/2012 at 21:37
Hello,
I've just started playing this FM and it crashes not much long after the beginning…
More specifically when I try to enter the room beside the chapel on the second floor.
I'm using the new patch "New Dark" and in the log the last line reads :
Code:
: FATAL: trying to set non-power-of-two sized texture in lgd3d (129x128)
Is there something I can do ?
Edit : I've just tried to alter alter darkinst.cfg to prevent the use of the enhancement pack, and now all seems to work.
That's strange I've never had this problem before, is it possible that some files in the EP are wrong ?
Unkillable Cat on 24/3/2013 at 14:00
I'm also having trouble running this FM in NewDark. Whenever I open the door leading to a brightly-lit room on the ground floor next to the library, the game crashes. There were also some stutters previously that I couldn't find the source of.
However, unlike Wronschien, I don't have a clue which part of the darkinst.cfg I should be editing to disable the EP. Note that I'm still running 1.19 of NewDark, haven't tried it with the latest version.
So far this is the only FM I've found that doesn't work properly under NewDark.
Marbrien on 29/3/2013 at 08:11
Quote Posted by Unkillable Cat
I'm also having trouble running this FM in NewDark. Whenever I open the door leading to a brightly-lit room on the ground floor next to the library, the game crashes. There were also some stutters previously that I couldn't find the source of.
However, unlike Wronschien, I don't have a clue which part of the darkinst.cfg I should be editing to disable the EP. Note that I'm still running 1.19 of NewDark, haven't tried it with the latest version.
So far this is the only FM I've found that doesn't work properly under NewDark.
I'm having exactly the same problem at the same place.
Xorak on 29/3/2013 at 10:22
Inside that room, there's a book lying on the ground. One of the textures of that book is causing New Dark to crash because it's sized by 129x128 rather than 128x128. Here's the correctly (
http://dl.dropbox.com/u/47566501/book_br.gif) resized texture. Add it to the FM's zip file and overwrite the old file. Make sure the gif is put into the obj/txt16 folder.
Alternatively, if you install the base Thief 2 game with Darkloader, thus removing the files temporarily loaded with the FM, then pop the correct .gif into your Thief 2 obj/txt16 folder, I think it will work as well the next time you load the mission. I don't think it will overwrite the correct gif image you just put there, but I'm not certain. But it worked for me when I just tried it. And you don't need to go mucking about with the EP.
Marbrien on 29/3/2013 at 13:49
Quote Posted by Xorak
Inside that room, there's a book lying on the ground. One of the textures of that book is causing New Dark to crash because it's sized by 129x128 rather than 128x128. Here's the correctly (
http://dl.dropbox.com/u/47566501/book_br.gif) resized texture. Add it to the FM's zip file and overwrite the old file. Make sure the gif is put into the obj/txt16 folder.
Alternatively, if you install the base Thief 2 game with Darkloader, thus removing the files temporarily loaded with the FM, then pop the correct .gif into your Thief 2 obj/txt16 folder, I think it will work as well the next time you load the mission. I don't think it will overwrite the correct gif image you just put there, but I'm not certain. But it worked for me when I just tried it. And you don't need to go mucking about with the EP.
Thanks Xorak. I did a right click on your link, saved it into my Thief 2 obj/txt16 folder overwriting the existing file with the same name, loaded a saved game and could get into the problem room and read the book. The FM worked fine after that.
epithumia on 29/3/2013 at 15:08
The obviously right thing to do is to contact nicked about this, get his permission, and then send me a fixed and tested version of the mission. I don't think any author would mind someone fixing big problems with their missions but the info file does prohibit distribution of modified versions, so....