redleaf on 10/12/2007 at 16:10
Jeezem Beezem, looks like Gort's got his hands full with this one! But it's a beauty. Don't lose heart, Gort! A lot of taffers are gonna have fun with your mission. And I finally finished!!!
Lava guardians:[SPOILER]Surprising how easily they were vanquished -- only 2 water arrows each. [/SPOILER]
The final objective never checked, even though I completed all the tasks and made it through to the ending place. Strange ending -- must be a prelude to the next one? :cool:
SlyFoxx on 10/12/2007 at 16:37
Where is the key to the [spoiler]attic of the sunken house?[/spoiler]
EDIT: [spoiler]opened it with my trusty sword[/spoiler]
redleaf on 10/12/2007 at 16:46
attic key:[SPOILER]I think it was in the journal writer's new house on a windowsill. The window is set apart at the end of a short corridor. This window is only a texture, but there are other windows on the landing which are open to a view of the outside. The key doesn't appear on the sill until you go up a flight or 2 to the guy's office. His journal is on a desk and when you read it you get a nasty surprise. You can grab the key on the way back downstairs.[/SPOILER]
Have you been there/done that yet?
I only played on average this time. I hope that's not the "key to some kind of safe" I'm remembering.
redleaf on 10/12/2007 at 16:51
Yep. The elite thief is quiet as a ... WAKE UP YOU SNOOZLE-HEADED SNOGS THE THIEF IS IN THE BUILDING!!!!!! BANGBANGBANGBANGBANG ... *ka-ching!*
SlyFoxx on 10/12/2007 at 17:41
Well against my better judgement I [spoiler]proceeded through attic and made my way to the end of the lava caves. But I had no jeweled plaques because I can't pick any of them up. I reloaded to a save after I did the loot objective (4000) and found the attic key but I still can't pick up any of the gem plaques. Ideas anyone?:( [/spoiler]
Hope Vincent on 10/12/2007 at 18:07
Slyfoxx,
Did you go to the left side of the lava caves. [SPOILER]After I clicked on all 4 posts in there, I was able to pick up the fire plaque in the first cave.[/SPOILER]. Then I went back and got the other plaques.
Hope Vincent:cool:
SlyFoxx on 10/12/2007 at 21:17
Quote Posted by Hope Vincent
Slyfoxx,
Did you go to the left side of the lava caves. [SPOILER]After I clicked on all 4 posts in there, I was able to pick up the fire plaque in the first cave.[/SPOILER]. Then I went back and got the other plaques.
Hope Vincent:cool:
You're kidding me. No, you're not kidding me.
nickie on 10/12/2007 at 21:29
As a matter of interest maybe, I've just installed ATI Tools Tray which <fanfare> has given me fog for the first time but in the thread where I found this, it also mentioned an fm going really speedy after installation. So I tried Unknown Treasure again and, maybe only in this case, its true. The choppiness has gone and I'm happily carrying on from where I left off.
Mortal Monkey on 10/12/2007 at 23:06
This is in many ways a great FM, I love how the city connects. I've found myself back at the same spot a few times, but each time I find a new road to follow.
Also, the half-sunken house was very trippy. Good fun walking up the walls. Awesome and headache-inducing at the same time. I almost wish something more had been done with it, but perhaps it's better that it remains just a tease.
I absolutely hated the RPG-elements (I'm more inclined to call them RPG-shortcomings) though.
Guards who appear out of nowhere just because you did something completely unrelated. People who try to convince burglars who have just broken into their house in the middle of the night to do quests for them. Not being able to pick up or use objects before knowing what to do with them, as well as the main "quest" being put on hold until some arbitrary "time progress" trigger (IE get so much loot) occurs.
These things have nothing to do in Thief, because they undermine what makes Thief the icon it is within gaming.
It's also quite easy to get into places you're not supposed to be in the city. And my ability to find backstage areas only seems inversely proportional to being able to figure out what I'm supposed to do.
It's good fun for a bit, but for me, suspension of disbelief is important in order to enjoy the FM, and there's nothing that breaks it quite like being stuck on the wrong side of an invisible barrier because I got there too early.
Usually, being stuck and then disillusioned is enough for me to call it quits, but I enjoyed the rest of the FM so much, I'm willing to hang in there a little longer.
The_Dude on 11/12/2007 at 13:02
I think that is a pretty fair summary of this FM's plus points and its shortcomings. The only thing I would add is that giving guards superhuman powers when they are alerted, for me anyway, reduces immersion.
Near the end I gave myself some firearrows to liven things up a bit. It wasn't that I needed them (after all I had an endless supply of equipment) it was just to make things more fun!