ticky on 11/12/2007 at 15:25
While playing GORT fms, many times I feel that they are too difficult, and the atmosphere absolutely lacks thief atmosphere I think. All the same bathrooms for every room, many similar places makes it look like Jedi knight, and that's what I hate. Also, guards coming out of nowhere is quite embarrassing.
There are too many things in this fm that you supposed to know, but HOW??
Just imagine playing a GORT fm without forum help...
Radical changing of Thief gameplay reminds me of Midday Escape, but there you could easily learn the tactics to survive. Mission 3 in Rebellion of the builder, when a superfast, maybe 30 hit pointed ninja shoots you, is really hateful.
I know his talent though.
GORT on 11/12/2007 at 15:53
:erm: Hmmm... I guess I better try a different approach on my FMs from now on. Not traditional enough.:(
The_Dude on 11/12/2007 at 16:48
Don't be put off by the criticism. It is meant to be constructive not depressing.
I think it is extremely difficult to come up with an original premise for a fan mission these days with so many FMs having been released. Your missions always contain original thoughts and features which is clearly a positive element. Maybe you need to pay more attention to making it enjoyable experience for the player.
I am well aware how hard it is to get the balance between difficulty and fun in a mission and you will never please everyone but I think that if you get an experienced beta team and listen to their comments and act on them you will produce better FMs.
Just my thoughts.
GORT on 11/12/2007 at 17:00
Thanks, The_Dude.
As a matter of fact, I'm going to start on another FM. This one has nothing to do with UT or TROTB. Since I can't get TROTB2 going right now, maybe just start creating an FM might do the trick. But I'm starting to think that I may need a team to make TROTB2, instead of just myself.:p
The problem I usually get is that, when I make the FMs and playing them, I forget that other players have a different gameplay style and might not know some things that I do about the game. Well, I'll do my best to make a better FM next time.;)
Mortal Monkey on 11/12/2007 at 17:33
Quote Posted by The_Dude
Don't be put off by the criticism. It is meant to be constructive not depressing.
Indeed.
And thanks for a great mission, GORT :) I can hardly wait for the next one.
ticky on 11/12/2007 at 20:19
Sorry GORT, we, and I, didn't meant to hurt you, and you are a true talent. But your really different and special style contains MANY good, and MANY bad things. Keep it on, this is your style, don't give up!
Many hard work behind those kind of missions! There were frustrating things but I also really loved much things.
taffedinthehead on 13/12/2007 at 17:59
Cemetary Location . . .
From the start, head due east - continue along the canal - continue east PAST the marketplace - keep going east till you come to where you go past the metal head to Basso's on the right and the Williams' on the left. Prior to this area was a turn off to the north. As you go north here, you pass a building with a blacksmith sign (you can't go in). As you come out from these buildings, there is another metal head with a gate to the east behind him. This gate leads to the cemetary. I don't know if you can open it before the Pagan mission or not, but I ran past it a million times before I realized it was frobbable (probably the only frobbable gate in the whole level).
Thanks for this FM Gort - it was very frustrating, but rewarding!
I would also recommend against the angled cliffs in the lava cave, just fyi.
frobbin hood on 14/12/2007 at 10:41
Is it intended that the guards that spawn after you go into the tower move at high speed? They charge around so fast I lose them and if they find me they can hit 4 or 5 times a second, so I've got no chance.
Or is there another reason for this?
maloo on 15/12/2007 at 16:22
Ive gotten past the first lava cave and have found the plaque, but what now, i still can't frob them and im not sure what to do next. Hints please.:D
Esme on 16/12/2007 at 01:35
Aw not fair! :nono:, in an empty, closed, small, well lit room with one entrance, I read a book and an AI gets spawned right behind me and starts laying about me with a sword before I even know he's there! where the taff is he supposed to come from ? I was enjoying this insanely difficult mission until that point, but that well and truly broke the immersion for me as there was just no sense to it :(
was there some warning or a clue I missed somewhere ?
and more to the point is this sort of trick going to happen again ?