WildWilbur on 19/12/2007 at 11:49
Encountered the load/save-bug, after [SPOILER]KOing the guard in front of the Estate[/SPOILER].
Don´t have a old save but will wait for an update and start it over. I like this kind of Thief missions. :) And I really enjoy every mission because of the time the authors invested to entertain me with nothing in return than my gratitude. :thumb:
Esme on 21/12/2007 at 12:15
ok finished it after a restart due to the nasty surprise I mentioned earlier
I decided that if you are going to spring AI's who materialise right behind me and have super speed AI's who can sense when you raise a BJ then turn and kill you before it has time to fall :nono: that all bets were off regarding sneaking round and quietly BJ'ing AI's who get in the way
in short barring the restrictions on the Yangus estate any AI with a weapon was fair game for a one way ticket to a coffin, delivered by arrow, from shadow, from a rooftop the AI can't reach
not my normal style of play and not so much fun but it works
I'm a thief not an assassin dead people can't obtain more wealth for me to steal, thats my general philosophy in thief
apart from that it was an excellent mission with some really stunning sets and some extremely hard sections, I was very impressed with the lava river and the tumbling rocks, not so much when I fell in from the stepping stones :laff: and the men of fire were beautiful .. if a trifle deadly :thumb: the tilted house was really disorienting and there were lots of opportunities for climbing which I liked, despite the renderer having a heart attack at the scene complexity if I looked the wrong way
there could have been a few more readables for example a note pinned to the wall outside the williams, saying something like "help wanted finding lost item, REWARD, apply inside" would have stopped me treating them like any other civilian AI who gets between me and a safe that might contain loot and some kind of note about supernatural guards being employed would stop me getting upset at AI's appearing right behind me from nowhere, a note about ringing the bell to shift the guards would have stopped me resorting to reading the forum as well
the zombies were very useful for getting rid of AI's, they were a bit slow dealing with civilians as they ran around a lot but even the superguards would go down eventually as they would stand relatively still and fight
saved a fair few arrows for me those zombies
on the whole a very good mission with a couple of points I personally wasn't keen but an excellent mission none the less
now the stats including one that doesn't normally appear
playing on hard
time - 6 hours 16 minutes
loot - 5189 out of 6969
secrets 4 out of 5
personally killed 22 AI's there were a few more that the zombies got
smithpd on 26/12/2007 at 10:30
Quote Posted by GORT
:erm: I hate to annoy anyone, but do any of you think I should update the FM one last time? I want to make all of the loot grabable.:p
Definitely yes. I am looking forward to it, and I will surely play it again when the new version is released.
In addition to the loot (which has not been a problem for me personally), I have found two significant problems with game play. But let me say beforehand that I have had a great deal of fun playing this mission up to this point, and I wish these problems had not cropped up.
As many have noted, there are lots of super-fast and super-alert guards. I read the readme after the fact about finding bodies, but I think the mission is ruined by these guys. Especially super-fast and super-alert hard hats that can't be BJ'ed. These guys are frustrating because you need to get past them several times. I would suggest that if you want to force the player to be careful about hiding bodies, why not just make "no bodies discovered" an objective and fail it immediately instead of putting the player through the delayed torture with the fast guards?
The second thing is, I guess I made a mistake (unknown to me) to BJ the guards for the Yangus house as they were on the way back from the cemetery. As noted other players, the result of BJing those guards is the five minute reload problem. One problem with the Yangus guards is that they can also be killed by zombies, out of the players control. I think the sequencing demands that you visit the pagan, release the zombies, and recycle the guards after the zombies are released. So there is a random failure if a Yangus guard gets killed by a zombie. My suggestion is to fix the Yangus guards so damage to them does not cause the slow reloads.
Having both of the above problems at the same time makes the game unplayable, so I am going to have to restart or wait until the next release.
I would like to suggest also that tying the opening of the gate to the 4000 loot goal is kind of punishing and unrealistic. 3500 would be a nicer number, and having a different (and more logical) method to open the gate would be even nicer, in my opinion.
All that notwithstanding, I will play it again - either in the new or the existing version. Keep up the good work, and don't be discouraged by these comments. :)
GORT on 26/12/2007 at 14:12
OK. I'll try to find a way to fix those problems and get it updated.
BTW: I'm currently working on the next mission and make this FM into a two FM pack. Of course, I'll have to make a few changes to the map and what-not. I've haven't thought of the title for the pack just yet.
Vipercat on 30/12/2007 at 10:20
I managed to get into Yangus house by climbing over the wall in the secret area and dropping in to the garden , i have completed the objective about [SPOILER]Killing yangus[/SPOILER]but now i cant leave the garden where the guards are because of an invisible barrier
is there anothe way out ?
Edit : Never mind i got out by[SPOILER]stacking pot plants[/SPOILER]but then i got the pretty rainbow effect so a quick save a reload and im back on track :)
Vipercat on 31/12/2007 at 07:18
New problem
I have entered the lava cave and read the plaques, gone down lower and grabbed the red plaque and put it in place but now when i press the button for the stepping stones i only get 1 stone in the middle of the lava flow making it impossible to get back
dealasteal on 31/12/2007 at 21:24
I missed the place for the key that was for the attic. If I would have simply just look there before, instead of ingnoring that narrow path to it, I would have saved a lot of agony. I also managed to survive traversing the lava flow...that was a fast moving heat of destruction!
Some bugs were encountered if I was seen in the house and then tried to reload to a previous point while still in the house, the end game crossbones of DooM would appear seconds later.
You have to reload AND save to survive this mission at several points within play.
[SPOILER]I saw an ice cave and then it was over...[/SPOILER]
Looking forward to the next installment Master Gort.
Thanks for making it.
Edit: I want to add that the effort that was put into this misson was phenominal as the AI progressively attempts to thwart (and test) your skills to survive. You have to witness all the tactical improvizations to be encountered as a test of patience, thats for sure. Very impressive enemy resistance encountered to progress on.....
dealasteal
Verak on 4/1/2008 at 04:31
I read [SPOILER]the journal about a way under the sunken house, but is there a way into the sunken house besides using the front gate? I can't find it.[/SPOILER]
Also,
[SPOILER]do I need to do the Pagen objective before I go into the sunken house?[/SPOILER]
Thanks!
dealasteal on 4/1/2008 at 04:47
Quote Posted by Verak
I read [SPOILER]the journal about a way under the sunken house, but is there a way into the sunken house besides using the front gate? I can't find it.[/SPOILER]
Answer:
NO
that reference is suppose to clue you into what's gonna happen once your IN the house! ;D
Quote:
[SPOILER]do I need to do the Pagen objective before I go into the sunken house?[/SPOILER]
Thanks!
Also, I remember something about loot objectives AND the pegan objective is what will help you realize whats happening next to the hammerite objective during completion. Also, Focus on visiting the needs of citizen objectives along the way, carefully fulfilling their needs, as requested. It all comes together.:thumb:
Verak on 4/1/2008 at 21:13
Thanks dealasteal.