kegean on 5/1/2008 at 05:02
Well, I give up :( . I was doing okay with all the bugs and objectives until I had to[SPOILER] release the zombies, and go back to the lava for the SECOND time, but had no more water arrows to defeat the fireman.[/SPOILER] I was getting pretty good mantling up the sloped steps that you get stuck in, but the load times started to take a few minutes, like people mentioned......and this mission required A LOT of loading:weird: I'll have to put it on the back burner for now:( :( .....-Otherwise, this mission was huge, with great V/O :thumb:
MrMunkeepants on 16/1/2008 at 07:45
I've just made it past the sunken house to the lava flow...
I can't jump down to the left without breaking both my legs; I tried hitting the button across the way with an arrow, but the path disappears before I can get to the other side. how am I supposed to get around this?
I really wish there were a few gas arrows or mines in this city, since I hate having to pseudo-ghost my way back and forth through the city all the time. it can be fun, but it's not my play style.
and where is that damn necklace?! :mad:
smithpd on 17/1/2008 at 05:56
Quote Posted by MrMunkeepants
I've just made it past the sunken house to the
lava flow...I can't jump down to the left without breaking both my legs; I tried hitting the button across the way with an arrow, but the path disappears before I can get to the other side. how am I supposed to get around this?
[SPOILER]Hop over to the first stalactite. You will stick to it. Climb up to near the top. Circle around until your nose is against the next stalactite and as high as you can go. Jump over to second stalactite. Climb down.[/SPOILER]
smithpd on 17/1/2008 at 06:21
I finally finished V1.0 on Insane skill.:)
Previously I had given up due to slow load times and super fast AI -- the load times making the AI difficult to deal with. Just for the record, the fast AI are caused by someone seeing a body, and the slow load times are caused by one of the two guards at the Yangus house being BJ'ed or killed. The guards can be killed inadvertently by turning the zombies loose while the guards are still on patrol. One reason this could be a problem is that the guards can go on patrol and not come back. Then they do not move until you go to release the zombies. So naturally the timing is bad. I myself BJ'ed them while they were on patrol, and that caused the problem. Anyway, I think there is a script bug with those guards that causes the slow load times.
So, I fixed this by going back to a previous save before BJ'ing the guards. Then I could deal with the fast AI, BJ'ing most of them from one good hiding spot, and everything went smoothly after that.
I would like to see this re-released with the fast AI effect and the load time bug eliminated. It is hard enough without contending with those.
In spite of that, I enjoyed the mission. Thanks a lot, GORT.:)
jiansonz on 24/1/2008 at 09:49
Quote Posted by smithpd
One reason this could be a problem is that the guards can go on patrol and not come back. Then they do not move until you go to
release the zombies.
I think they move when you are reasonably close to them, i.e. the guards are not 'put on hold' because you are very far from them. I think this has the nice side effect that you can take your time in
the Yangus Estate without risking the guards blocking your exit.
The
"zombie marsch" to the bait works the same, they are put on hold when you are on the other side of the city. This makes it quite easy to control the movement of either party, so you don´t risk a confrantation between them.
Some comments and 'loose ends' questions:
* Is there anyone else but me who found it satisfying to
Hammer the barrel blocking the loot crystals in Basso´s place to bits, and then got amused/confused that it left zombie parts behind? Hmm, were the zombie parts stored in the barrel, or are they the barrel´s "corpse" (similar to the Vampyre Mist in Midnight in Murkbell)?* Is there anything special to find/do at the top floor of
the warehouse? Is there anything special about the 'dog man mage' there? I think this is the guy that Yangus referred to as "Mr. S" * I was absoutely convinced that GORT meant for us to 1.) stack crates and stuff to get to the drill bit (I have a nice screenie of my gorgeous stack that I´ll show you later) :cheeky: 2.) get
over the wall to the sunken house, rather than through the gate. I mean, the layout of the surrounding area really tempts you to do this. I am not a 'professional climber' by any means, but all it takes to get over the wall is to bring a crate, mantle up the Mechanist´s gate when it´s open, a small jump, get on the crate, jump-mantle up, then some more simple walking and jumping (there is even a nicely placed street lamp to land on to avoid taking damage from the drop at the end!). Since it´s so easy and inviting to get in, I think there should be a lever behind the gate to open it so you don´t get trapped in there like I did.
[spoiler]
(Hehe, I use this way in even when the gate is open. It makes it a lot easier to sneak up on the guards.)[/spoiler]
* @GORT: The female warrior (Saria, or something like that) that is supposedly looking for Garrett, can she be found or will that be for a later mission? Or is it just a red herring?
* Gort Electronics. Nice...;)
* Where is all the taffin´loot?! I miss a massive
2105. :confused: If all of it can´t be found, what is the maximum that
can be found?
massimilianogoi on 26/1/2008 at 14:46
Quote Posted by GORT
BTW: I'm currently working on the next mission and make this FM into a two FM pack. Of course, I'll have to make a few changes to the map and what-not. I've haven't thought of the title for the pack just yet.
Damn! :eek:
That GORT are more prolific than I though...
Instead my T3 FM proceed very slowly, for the large insufficiency of the creation tools such as T3Ed, the inefficiency of the freetheobject package for Thief 3, that doesn't convert every .tim SM into 3DS format and the huge complexity of 3DStudio (someone knows how to create a grid in 3Ds that is equal to that in T3Ed?), lastly, and not less important, the large dimension of my project. :sweat:
GORT on 28/1/2008 at 13:00
:tsktsk: :mad: Well, it looks like I'll need to do an over-all on this FM for an update. Because of how big this FM is, I can't seem to re-pathfind it. So, the update for this FM will be in the 2 FM pack. Sorry about that guys.:(
jiansonz on 30/1/2008 at 12:59
Quote Posted by Esme
loot - 5189
out of 6969secrets 4
out of 5Nice! You´ve found 300 more loot than me. Care to share the locations of some of the more 'hard-to-find' stuff, please? Was there anything in the
Yangus estate other than in the office? Anything in the caves?I have been searching for hours now, and only bumped my finds up by 25 gold (a crystal in plain sight that I simply missed on my second time playing).
Even if there is a purse worth 1500 that can´t be found, we still miss a LOT, I think...
Oh, and I have
5 out of
4 secrets.
Nearly every time I manage to get to a new area, I end up in places I was clearly not supposed to be in... :p
Now my 'search image' has turned to coins and rings, and I try to "vacuum" every area more thorougly.
Oh, and I would really like some answers to my questions three posts ago. Please. :angel:
Plus a new one: can the unfrobbable metal door that leads to a corridor above the kitchen in the 'fancy house' be opened? It sure won´t yield to fire arrows.
Aspirin on 16/2/2008 at 12:04
Hi,
I'm a little bit disoriented. Where is the Mechs area to put zombie bait ?
GORT : great FM, althought hard, very enjoyable !!! :thumb:
EDIT: OOPS ! I have found it.
All objectives ticked except Ring and Treasure. I'm not able to take ring from killed Yangus and treasure pieces are not pickable... What now, pls ?
ticky on 24/6/2009 at 12:39
*Purple door near Yangus house, maybe the door leading to thieves- how could it be opened?
*Where is the office key for Yangus?