Thief 2 FM: The Stupid Grimrock Quote Reloaded April 1st, 2016 - by Unna Oertdottir
Cardia on 10/4/2016 at 20:15
Quote Posted by Unna Oertdottir
Hint:
Something heavyThank you Unna Oertdottir found it :D
Cardia on 10/4/2016 at 21:04
Stuck again which seems what i do best in missions, i´m inside the hammerite monastery, i found every room empty with little to get, also i found a icy area with small ice gollums, i turn on the 4 switches and the generator what now, what should i do next?
high school head on 10/4/2016 at 21:18
Quote Posted by Cardia
what should i do next?
Come upstairs and
see the stained glass.
Cardia on 10/4/2016 at 22:46
Quote Posted by high school head
Come upstairs and
see the stained glass.Thank you :thumb:
Cardia on 10/4/2016 at 23:08
Stuck again, so i got the hammer, but now i´m stuck inside some caves with fire gollems and other gollems types i roped above back to the tombs and found a golden skull, and used 4 floor switches, what now? i love the stalker zombie voices :).
I can´t find the masks of harlequim, where are they?
Unna Oertdottir on 11/4/2016 at 06:30
There are more floor switches (6 altogeher).
As for the halequin mask: You missed it near the green spider cave
Cardia on 11/4/2016 at 09:08
Quote Posted by Unna Oertdottir
There are more
floor switches (6 altogeher).As for the
halequin mask: You missed it
near the green spider caveyes that´s right
6 switches, where can i find the green spider cave?
Unna Oertdottir on 11/4/2016 at 09:16
You've already been there. It's the cave with that funky green fog and sfx. Next to the harlequin mask area a dead thief is lying on the floor.
jiansonz on 11/4/2016 at 15:48
@Cardia: look for frobbable sarcophagi.
Cardia on 11/4/2016 at 21:24
Thank you Unna and Jiansonz
Mission finished, almost two hours of gameplay :D. that was fun. enjoyable gameplay and a bit though sometimes. funny new elements and strange funny creatures, i could say there´s a small touch here that relates to Drugs :joke:
The mission was lacking most of the time a better construction regarding the architecture/level design, i found alot of textures misaligned and in the wrong places like trims and ornaments placed as they were walls or floors. The whole idea is really interesting but a bit more hard work on the level design would have made the places more authentic and eye candy. The sounds are well placed but most of them are not anything new to the ear and they evoke those Thief 2 metal age missions. Anyway overall its a satisfying mission.
Thank you Unna Oertdottir :thumb: