jtr7 on 2/8/2007 at 09:05
But work was done. I'll take that for what it's worth. Of course, Brother Renault has his own opinion of the worthiness. I won't pester him.
Thanks for the update, Nicked. 'Tis better than silence. Prolonged embarrassed silence.:sweat:
*Zaccheus* on 2/8/2007 at 12:54
Thanks for the update, nicked.
Quote Posted by Brother Renault
Of course, the T2 Gold missions that do exist were released to the public.
What?
Where? When?
:)
Renault on 2/8/2007 at 13:08
Looks like it's time to re-evaluate the project. I hate to lose nicked, he was the most experienced member of the team. I'll be contacting the other members to see what their current interest level is.
Bizarre timing on all of this, Digi made the announcement about the released T2 Gold missions exactly (
http://www.ttlg.com/forums/showthread.php?t=108070) one year ago.
Digital Nightfall on 2/8/2007 at 14:10
My original thought when the stuff went public was "make it a contest" ... those seem to have a way of producing finished products.
(That is by no means a knock against the T2G team's efforts ... this pot is as black as that kettle.)
New Horizon on 2/8/2007 at 15:32
Just a word of advice. Monthly updates. Even if it's..."Hey, we're still going strong", or "I cut my toe nails today"..it still keeps outsiders motivated, and is also a great morale boost to the team. Essentially, a lack of updates not only makes the public think the project is dead, but the team will start believing it too...and you lose interest quickly.
Renault on 2/8/2007 at 15:47
Quote Posted by Digital Nightfall
My original thought when the stuff went public was "make it a contest" ... those seem to have a way of producing finished products.
For individual missions that might be interesting, but I can't see how you'd get a whole cohesive campaign done that way. And I think that's what most people are interested in.
BrokenArts on 2/8/2007 at 16:10
Quote Posted by Brother Renault
For individual missions that might be interesting, but I can't see how you'd get a whole cohesive campaign done that way. And I think that's what most people are interested in.
Yes, but as of right now this is going no where fast. Most would want a full campaign of course, that would be years, even then, will those missions just end up idle on someones comp. Could happen. I am not knocking efforts, just depends on how long we all want to wait. If we had a time frame, that would help, there is no time frame.
In the end, it might be better off released as a contest, and see what happens, things would for sure happen a lot faster, you know people would jump on it. Just some thoughts. I'd rather see them released in a contest, and have something done with them, then stalled, and not be released at all.
Something is better than nothing.
june gloom on 2/8/2007 at 17:32
i disagree. i mean, it's, what, just four missions? it can't possibly take you guys as long as T2X took, especially since you don't have to come up with all the extra assets that T2X needed. (let's just ignore CoSaS for a bit, hm? ;) ) i think you should make a concerted push to get some stuff done, with monthly updates, and in a year from now, see where you're at relative to where you were in 2007.
shame that nicked left, but a project losing its leader isn't always the death of said project- the goldeneye source project is still going strong 'cuz of the passion they have for such a shitty game. c'mon, don't you guys love thief? of course you'd like to see this stuff finished, right?
New Horizon on 2/8/2007 at 17:44
My concern with the project, from the very beginning, was that there was talk of going to a lot of extra work to create 'new' content. When you start doing that...you increase your work load a LOT.
To get this project finished in a reasonable amount of time, I suggest the following.
1. Only use T2 textures that came with the original game. Yes, we are all familiar with them by now...but it will keep the missions looking like they were made back in the day. :) It will also keep the download 'minimal'.
2. Try to use 'only' the existing AI characters. There might just be enough 'un-used' conversations to make the missions. Only create new voice sets as a LAST resort. Do as much as you can with readables.
In essence, pretend you're an LGS designer...and all your sound/ texture designers have been let go, due to budget constraints, in order to get T2 Gold out the door.
Keep it simple, and a few experience Dromeders could have these missions out within the next 12 months.
DeargDoom on 2/8/2007 at 17:54
Quote Posted by dethtoll
i disagree. i mean, it's, what, just four missions? it can't possibly take you guys as long as T2X took, especially since you don't have to come up with all the extra assets that T2X needed. (let's just ignore CoSaS for a bit, hm? ;) ) i think you should make a concerted push to get some stuff done, with monthly updates, and in a year from now, see where you're at relative to where you were in 2007.
shame that nicked left, but a project losing its leader isn't always the death of said project- the goldeneye source project is still going strong 'cuz of the passion they have for such a shitty game. c'mon, don't you guys love thief? of course you'd like to see this stuff finished, right?
What he said