Jashin on 25/10/2007 at 13:56
I don't know. I always figured Thief to be this locational-oriented game where a series of cool locales are thrown together with a story latched on to facilitate the thiefing.
Thief's never gonna take you to a place where there isn't anything worth stealing for example. And even if there is, there has to be someone around to protect all that stuff from you. That's why I think the creature levels are nowhere as exciting as the human level, cus there's no relationship (hence no fiction) b/w the creatures and the valuables. They're all just...there. The cradle is a special case, its originality made up for the aforementioned.
Now this necromancer mansion is interesting cus you can have a long list of unconventional loot, and part of the story can have you go on to try to sell the loot to special interest parties, or make something out of it yourself. The potential for fiction here is enormous.
Digital Nightfall on 25/10/2007 at 15:06
There was no mandate by anyone that this group of people were to be the ones to develop the mission fragments and design journal into a finished Thief 2 Gold product. The content was released more than a year ago to all and any could have done anything with it in the interim period.
My suggestion is, wait a bit after the Hammerite Contest is over. Maybe January or February. Then someone with experience in running these contests select one and only one of the T2G missions and base a contest around its completion. It doesn't even have to be the "first" of the missions - any will do. I suggest the academy mission, as it's the one we have the most material on. One of the criteria for winning should be how well it fits in with the rest of Thief 2. It will be up to the contestant to determine HOW it fits in with T2 - i.e. where in the mission fits in; is it mission five, or mission twelve? If this goes well, then do the same for the others, but with the added victory condition of including the previous victor as part of the missions it must maintain continuity with.
Yandros on 25/10/2007 at 15:14
Interesting suggestion, Digi. :D
New Horizon on 25/10/2007 at 15:41
Quote Posted by Digital Nightfall
There was no mandate by anyone that this group of people were to be the ones to develop the mission fragments and design journal into a finished Thief 2 Gold product. The content was released more than a year ago to all and any could have done anything with it in the interim period.
My suggestion is, wait a bit after the Hammerite Contest is over. Maybe January or February. Then someone with experience in running these contests select one and only one of the T2G missions and base a contest around its completion. It doesn't even have to be the "first" of the missions - any will do. I suggest the academy mission, as it's the one we have the most material on. One of the criteria for winning should be how well it fits in with the rest of Thief 2. It will be up to the contestant to determine HOW it fits in with T2 - i.e. where in the mission fits in; is it mission five, or mission twelve? If this goes well, then do the same for the others, but with the added victory condition of including the previous victor as part of the missions it must maintain continuity with.
Very cool idea. :)
demagogue on 25/10/2007 at 18:11
I think it's a good idea in principle.
But I still like the idea of one team finishing it off as a big project ... compared to even more people making even more (of the same) missions, 4/5 of which don't make the cut and disappear(?). It's a contest to create a majority of throw-away missions, when the finite supply of building-motivation could have been spent on original, playable missions, or making these same missions even better (in theory). Not to mention, what if 3 of the 5 are simply awesome, but in very different ways, sort of a weird situation. The motivation should be there without formalizing it with a contest ... just need initiative and a deadline.
But I realize that these missions are special, and a contest is one way that does admittedly drum up motivation to finish, and tends to encourage high quality missions, and it also has the nice side-effect of making sure there is a community say in what we want T2G to be.
There are pros and cons. I should say I like the idea of these missions being finished and high quality over not being made at all ... so whatever makes that most likely, I'll be behind.