Xorak on 4/4/2011 at 21:40
This could be the next contest. As per intruder's idea in the Reloaded Contest thread, people work together in teams and the teams make finished levels from the bases (might take a couple contests though).
intruder on 5/4/2011 at 10:34
A Thief 2 Gold Contest? Interesting idea...
But to be honest, I would rather like to see one "semi-official" T2G than four different contest versions of it.
vorob on 5/4/2011 at 15:59
I agree, that would be wonderful to have t2g contest. Mappers will need to make fm as close to design document as they can.
Anyway it would be better then holding contest on creating tiny 64x64x64 missions.
Queue on 6/4/2011 at 16:50
Could someone post those links again? I can't seem to find them.
Goldmoon Dawn on 6/4/2011 at 20:00
Yes, I suppose someone *could*. Its not that big of a deal, really. In fact, posting links seems to be commonplace around here! All one would need is an operational computer setup, connected to the internet, and of course the ability to compose a post that contains the links you so crave.
:ebil:
Queue on 6/4/2011 at 22:40
Well-- There goes another joke down the shitter, as I knew it 'would', and probably 'should'.
*slapping Goldmoon Dawn upside the head, just because I could.*
Albert on 11/4/2011 at 22:00
Sir_mark: Wrong thread, methinks. :cheeky:
OT: Well, whatever the case with an FM contest, I'm hoping we'll try and meet some small guidelines. It'd be rather hard to recreate the vision of the original designers, without having some of the individual FM makers' flavor being added to the mix. Soo, does it sound like a good idea to decide upon a custom texture set for each mission?
Azaran on 12/4/2011 at 04:09
(
http://thiefmissions.com/thief2gold/missions.htm) Seriously, someone needs to revive this project...
RAID ON WILLARD SQUARE
This mission will be slotted in just after Shipping... and Receiving. It is a cross-city trek set in the City's run-down slums. This mission features a Watch raid on the criminal element of the City and should present a grittier underbelly to Thief 2's clean Victorian-feel City.
Our design philosophy with this mission is to try and create an Anti-Life of the Party. We're making a down and dirty part of town, infested with lowlifes who'd happily knife Garrett in the back to even the playing field. In terms of Official missions, this will tie in with the Thieves Guild to an extent, although gameplay will feel somewhat like Ambush.
AS YET UNTITLED COLLEGE MISSION
This mission features Garrett going undercover at an elite private college for Nobles. It should provide a different kind of experience to the usual Thief fare, set at dusk and bathed in the orange glow of sunset.
We're placing this mission after Trail of Blood and before Life of the Party. One of Viktoria's agents in the college is being blackmailed and Viktoria wants Garrett to solve the problem by disguising himself as a student to gain access. It will function as a test of loyalty for Garrett, which he's not too happy about - but he has his own reasons for doing the mission as well. Gameplay will be reminiscent of Undercover, but set in an opulent centre for learning rather than an archaic Hammer temple.
CULTURE BREAK
Garrett must break into a high security museum, heavily guarded and outfitted with the latest Mechanist security devices.
This mission will appear just after Casing the Joint. While waiting for Gervasius' exhibition to launch, Garrett is side-tracked by a certain relic which would prove extremely dangerous if it fell into the wrong hands. This mission features a similar architectural style to First City Bank and Trust.
WAKING THE DEAD
This mission is set in the frozen mountains north of the City and is slotted between Culture Break and Masks. In it, Garrett must journey to the castle of the Necromancers, a secretive and evil offshoot of the Hand Brotherhood. Garrett will confront new undead creatures and evil dark mages in an attempt to stop an ancient evil. Fog and snow will dominate the precarious mountain fortress as Garrett uncovers the sick experiments of these twisted old men. Thief: The Dark Project had the unforgetable Return to the Cathedral. Thief: Deadly Shadows had the incomparable Cradle. Waking the Dead is our chance to add a seriously chilling undead experience to Thief 2.
FALLEN HAMMERS
This mission is unlikely to make it into Thief 2 Gold. The idea behind it was to showcase the decline of the Hammerites. The mission was to be set just before Sabotage at Soulforge and featured Garrett visiting an old Hammerite church to search for Karras' history within the order. Looking Glass planned to have Garrett receive an item that he used to defeat Karras in Soulforge. We have several reasons for dropping the mission - firstly, the pace of the game is slowed right down by a seemingly unnecessary side track just before the climax. Secondly, Sabotage at Soulforge works brilliantly as it is, and to fit Fallen Hammers in we would have to significantly change Soulforge to jam the new mission in. We are still brainstorming around this mission, and if we can find a way to include it without downgrading the whole experience, we will do.
OTHER MISSIONS
We will also be making a few changes to the existing Official Missions. The missions Casing the Joint and Masks in particular have numerous problems which we intend to iron out. There is also a different version of the mission Framed, which may or may not make it into the pack. We may also make minor changes to the official missions to better integrate the new missions into the storyline. Rest assured we won't make any major design changes. Our constant goal is to keep everything as close to canon as possible.
jtr7 on 12/4/2011 at 04:55
Learn DromEd and see if you can keep from doing your own projects rather than taking these on. The current authors are already pretty busy doing things in their little spare time that push DromEd's limits, or are working with other engines entirely, and these "only" require stock assets, except for a handful of new objects, like Ryan's Axe.