Yandros on 30/10/2015 at 20:21
Inline Image:
http://www.wearytaffer.com/screens/kat/kot_main.pngThis is a very, very small mission I began in 2003 and worked on only occasionally, but I decided a week ago to finish it for Halloween since it's got a nice spooky atmosphere.
StoryA hundred miles east of The City, on the coast atop high cliffs, lies an ancient tomb which is one of the last remaining vestiges of the Ruthymian culture which occupied these lands centuries ago. You have long considered going there to plunder its wealth, but due to its age, have generally assumed that any treasure was likely scavenged ages ago.
Then recently, you came across the writings of a Professor Albrecht Hinatharxus, who died nearly 20 years ago and was The City's most respected expert on the Ruthymians. This passage in the article caught your eye:
[INDENT]It appears to have been the custom to build a second, well-hidden treasure chamber in most tombs used for royalty, and King Abedzen should have been no exception. The chamber entrance was typically opened via a clever mechanism disguised with a puzzle. Upon exploring the tomb some 7 years past, however, I could find no trace of it, although I know it was there, probably still full of Ruthymian artifacts.[/INDENT]Even more curious, upon instructions in his last testament, Hinatharxus himself was buried in the graveyard outside of Abedzen's tomb. Perhaps it's time to pay a visit to the good professor, and the old king...
Gameplay Notes* This mission REQUIRES NewDark v1.23 or higher.
* This mission requires a lot of interaction between objects in your inventory and objects in the world. If an object moves out in front of you when you frob it from inventory, it probably has such a use, and typically will be used on an object in the world which highlights but appears to do nothing when you frob it.
* Take clues seriously, whether spoken by Garrett or in the form of new objectives. It is possible to get into a situation where the mission can't be completed and requires a restart if you're not careful. Given the tiny size of the mission, this doesn't represent a significant time investment, but you should still take care and put thought into your actions.
* You have a new light tool in this mission, a small number of glowstones. They work very similarly to flares: frob in inventory and it becomes a lit object you can drop or throw, except it stays lit forever. You can pick them back up, but cannot douse them once lit and cannot return them to inventory, so pick a lit one up only to move it. Of course you are fully lit and exposed when holding one, and they make noise when dropped or thrown, so use with caution, but this mission is quite dark so you may find them useful. Note: They will also highlight things in the mission which may spoil future events, such as making traps and secret doors noticeable, so if you prefer to be surprised, you may want to avoid using them. Just a fair warning.
CreditsTextures: Eshaktaar, Vigil and Morrgan,
Return To Castle Wolfenstein, T2skies, and the EP2
Objects: Daraan, CoSaS, Vigil, R Soul, NamelessVoice, Saturnine, Targa, and the EP2
Voice of Garrett: SlyFoxx
Ambient Music: Steve Roach -
Rapt In Darkness, Below Always, DeadwoodAmbient Sounds: Sounddogs
Thanks to the Testers: Tannar, Nightwalker, Random_Taffer, and freddyfox
Update: Version 1.1 released Feb 2 2016
This update has no mission changes, but merely includes the necessary scripts which were left out of the original. This only affected players who don't already have them installed. If you use Tafferpatcher to install T2, you already have them but downloading this update won't hurt anything.
Update: Version 1.2 released Mar 5 2016
Updated to include French translation by Apiai.
Download LinksSouthquarter: (
http://www.southquarter.com/downloads/2016/KAT_v1_2.zip)
Darkfate: (
http://download.darkfate.org/fan-missions/Thief2/king_abedzens_tomb/KAT_v1_2.zip) http://download.darkfate.org/fan-missions/Thief2/king_abedzens_tomb/KAT_v1_2.zip
Tannar on 30/10/2015 at 20:28
Congrats on the release, Russ! And thanks for the Halloween treat! :D
fortuni on 30/10/2015 at 20:37
Link not working :nono:
Yandros on 30/10/2015 at 20:41
Try it now, fortuni. Brethren added an extra underscore in the URL he sent me, but the one in the original post works for me now.
Athalle on 30/10/2015 at 21:38
Many thanks to you Yandros for this new Fm !
Nightwalker on 30/10/2015 at 21:40
Congratulations on the release, Russ! It was a lot of fun to play. :)
pavlovscat on 30/10/2015 at 22:52
Since we are supposed to have crappy weather tomorrow, the entire region decided to move trick or treating up to tonight. Seriously. So, no Thief until later, much later and I need to finish Cardia's latest. :tsktsk:
I'm going to save this for tomorrow. I'll be home alone in the rain & dark. Sounds perfect!!
downwinder on 30/10/2015 at 23:38
fun mission,thank you making it
Cardia on 31/10/2015 at 00:25
Stuck at the beginning, i have used the book inside the coffin to translate the writing at the sealed door wall what am i suppose to do now?
Yandros on 31/10/2015 at 01:08
You need to figure out how to get into the tomb now.
Hint 1: Find a suitable tool.
Hint 2: Figure out what to do with it to open the door.
Full spoiler: Find the crowbar in the corner of the graveyard, behind a small crypt. At the main tomb entrance, notice that the gap on the right side of the door highlights. Frob it with the crowbar to pry the door open.