Azaran on 31/10/2015 at 01:36
Thanks! Was hoping for some Halloween ones this year :cool:
Dev_Anj on 31/10/2015 at 02:16
Finished it, it's a decent small sized mission. It's greatest strength is its presentation, more specifically the lighting and contrast used throughout the mission. The puzzles weren't that bad, though it's a bit hard to see where you can use the crowbar and falling into a hole to get some hints is counter intuitive too. I also didn't like that the tokens required a bit too much pixel hunting, though it was offset by having lights that burn forever and the small size of the area you have to look in. It's enjoyable, and I definitely look forward to what you're releasing next!
Yandros on 31/10/2015 at 02:24
Thanks Dev_Anj, glad you enjoyed it. Definitely my design focus was on atmosphere and the puzzles, and perhaps creating a sense of uneasiness or fear, more than the usual stealth.
clearing on 31/10/2015 at 03:01
Thanks Yandros! :thumb:
quakis on 31/10/2015 at 03:57
Enjoyed the atmosphere and the focus on light puzzle solving. Few notes;
1) The tomb door edge and crowbar were difficult to notice. I assumed a crowbar would likely be near the smaller tombs left behind from possible grave robbers, but many times it never caught my eye - blended into the scenery somehow. Might be the whiteness, or I'm just blind.
2) Loved the other man sneaking in and his eventual fate. Missed it the first time, which is fine, only figured something was up when I saw a corpse near the start that wasn't previously there.
3) After entering the tomb, the very first broken ceiling hole in the corridor can be climbed out from using a rope arrow on the wooden beam. Can get to some unwanted places around the outskirts.
4) I personally don't have any problems being forced into the giant hole except it looked like a death trap than a necessary venture, especially without any safety measures beforehand. I'd be interested in knowing how many players jump down there as a last resort.
Thanks for the new release, Yandros!
FenPhoenix on 31/10/2015 at 06:02
I really enjoyed this one. I had trouble with opening the professor's coffin. :p
[video=youtube;gFwvZ8VXjK8]https://www.youtube.com/watch?v=gFwvZ8VXjK8[/video]
Yandros on 31/10/2015 at 06:24
Fen, that's because you jumped in and tried to open the lid while standing on it... :p
FenPhoenix on 31/10/2015 at 06:36
I find that out way near the end of the video. :p It's that old video game logic thing again. I'm so used to container-like objects being unblockable when they open, I never even thought to try opening it from the side. :tsktsk:
I'm so trained on video game logic that sometimes the most obvious real-world logic passes me by completely. :(
Soldi on 31/10/2015 at 06:54
Beautiful mission with good puzzles. I'm a little stuck under, but 30 minutes passed. It weighs a lot, but, really, very short. But professionalism does not spend on drink, and it is felt. It gives pleasure. :thumb:
nickie on 31/10/2015 at 08:09
Buses all arriving at once. Thanks, Russ - will gird some loins before tucking in. :)