Tos on 6/2/2008 at 00:28
Sounds like an interesting idea, though that would of course be a much lower priority than anything else at the moment. Oddly enough, there is actually some voice chat code buried in SS2 and Thief 2. Not sure how complete it is, but it looks as if it was designed to work with Roger Wilco.
As far as the progress goes, I discovered something interesting yesterday that might be either very good or very bad. I was playing around with a small one room test map in SS2 and attempting to get it to work in multiplayer, and after I finally did, I noticed that one of the hybrids on the map was exhibiting the
exact same bizarre behavior that the AI in Thief does -- jerky movements and missing animations for the clients.
This doesn't happen on any of the SS2 OMs of course, so I can only conclude that it has something to do with the map, or possibly the fact that the patched SS2 OMs were created with a later version of DromEd than is publicly available. Thief's version of DromEd should be newer than that even, but perhaps it's missing something that SS2 has. I haven't had a chance to try any of the MP-enabled FMs for SS2, but does anyone know off-hand whether the AI works properly on them? If it does, then perhaps there's some hope for finally resolving this.
Quote Posted by Henri The Hammer
Any progress? Could you possibly release a beta or something? Or at least a new video of the progress? I don't care if it's
a bit very buggy, I'd just love to try Thief in LAN. :D
I agree, I think it's about time to release a beta (though I never did get a concrete answer on whether the no-CD thing would be an issue, but since there are already cracks floating around for use with ddfix, I assume it's not too much of a problem). If at all possible though, I'd like to fix the AI lag before doing so. Most of the other problems are pretty minor at this point (by comparison, anyhow), but this one detracts more from the experience than anything else.
jtr7 on 6/2/2008 at 02:59
And you keep making progress, regardless of snags.:cool:
sNeaksieGarrett on 7/2/2008 at 03:19
Take your time Tos, if you rush it to please us taffers, that would allow hidden bugs methinks. wouldn't want that, now would ya?:D I'd love to see a video of the progress, as Henri the Hammer pointed out, but I wouldn't go so far as to suggest a beta :o He'll release it when he wants to.:cheeky:
Three cheers to Tos for his great work!
Hip hip hooray!
Hip hip hooray!
Hip hip... hooooray!
(lol:laff: )
btw, might I suggest that I could possibly donate some money to you? It seems only fair after all the work you are doing. :)
Jusal on 7/2/2008 at 06:58
A beta of thief 2 multiplay? I must be still dreaming.
New Horizon on 7/2/2008 at 13:02
This is really great work! Congrats on unearthing this. :) I always had my suspicions it could be hacked in somehow...although part of me thought it was wishful thinking.
You're really good at this stuff, so you may want to look into a couple of other things to see if it's possible.
I remember a year or two ago, someone was looking into increasing some of the limits in Dromed. Things like the texture sizes may be possible to change if there are simply some numbers that could go from 256 to 512.
Anyway, food for thought.
Yandros on 7/2/2008 at 15:10
ODE is likely our best bet for having a version of Dark without some of those limits. The limits on objects, lights, brushes, and polys in view are other limits I know many authors would love to see increased or eliminated.
New Horizon on 7/2/2008 at 15:42
Quote Posted by Yandros
ODE is likely our best bet for having a version of Dark without some of those limits. The limits on objects, lights, brushes, and polys in view are other limits I know many authors would love to see increased or eliminated.
With the right person looking into it though, it could very well be possible to hack some limits out of the dark engine as well. :) You never know.
Tos on 8/2/2008 at 06:25
Quote Posted by New Horizon
I remember a year or two ago, someone was looking into increasing some of the limits in Dromed. Things like the texture sizes may be possible to change if there are simply some numbers that could go from 256 to 512.
Anyway, food for thought.
Sure, I can take a look at things like that at some point. I'm a bit busy with this now though, obviously. :p
That reminds me though, there are a few features already present in the current version of my hook that may be of use to level editors/regular players, such as the ability to summon objects (in the same fashion as SS2) or limit the framerate.
Anyhow, I had a chance to get a new video on Framed with vort. Link here: (
http://s149432842.onlinehome.us/files/framed.avi)
Still quite rough and buggy, but things have improved tremendously. As for the beta (it would probably be better to call it an alpha, actually), I suppose that really depends on how much bugginess people are willing to tolerate. It may be a while before some of the larger issues are resolved though, and it would be helpful to have more than just one other person testing it.
If I release it, please don't expect miracles. There is quite a bit of lag still, occasional crashes to the desktop, and other strange problems that haven't been worked out yet. Most missions are now playable without too many issues however, and completable.
d'Spair on 8/2/2008 at 12:38
This video is actually pretty much remarkable. Considering the amount of work already been done, those bugs such as lack of proper animation and some others seem quite unimportant.
What an incredible piece of work, Tos!
Beleg Cúthalion on 8/2/2008 at 14:27
Left aside the roughness, this is pretty close to what I always imagined to be the manner in which the two keepers made their way through Constantine's mansion. :thumb: