RavynousHunter on 10/6/2008 at 10:14
Hell, I'd like to see how ya made em! Nothin's more fun to me than figuring out how somethin works... :thumb:
Neil_McCauley on 13/6/2008 at 13:35
Quote Posted by Kurgan
Coop Thief is the coolest. I can't believe there are so many that think it's boring, and that stuff like deathmatch is actually fun. It's unfortunate that the majority of Thievery interest was for tactical maps, and not for coop FMs.
that's the impression I got, too - why even bother, then? Just play UT.
DarkElf_Mairead on 13/6/2008 at 14:22
I hope this all works, I'm all excited now! Granted I have no idea what you're talking about most of the time, it sounds great. I'd love to play a pagan thief >.>
DexterUndefine on 22/6/2008 at 21:25
WOW! This is awesome! I can't wait till it releases, keep it up Tos and vort :thumb:
BTW I was wondering:
Does the client have to type the Host IP address to connect to the host or will there be a simplied server list?
I don't know about this but when a client or host pauses the game (pressing the Escape key) will it pause both users?
Quote:
Originally Posted by Tos
Quote:
Originally Posted by KMiTA
Out of curiosity, can the two human players damage eachother?
Yes, they can.
Will that mean we can knockout each other with blackjacks? :rolleyes: :sweat:
Anyways, I wish you taffers some great luck to your tafferous scheme :sly:
Tos on 22/6/2008 at 23:53
No server list yet. I don't think I'll be looking at implementing something like that until I'm sure that multiplayer will work well enough to be worth it. Connecting to games is done through a console window that's attached to the game's process right now, and you do need to type in the IP.
Events that exit the game mode (such as hitting the escape key or reading a book) are handled the same way in Thief as they are in System Shock -- it does pause the game. Disabling this would be fairly trivial, though.
You actually can't knock out other players with blackjacks. It just does a small amount of damage to them, as it would to an alerted guard.
Player vs. player combat looks pretty silly right now though. Player animations aren't any better than in System Shock's multiplayer (in fact, they're the same ones for the most part). New animations would probably need to be created for it to look decent, but I'm not sure if the Dark engine supports what would really be necessary to do so (movement animations really need to be blended in properly with the other player motions when someone is walking or running, for instance).
Wille on 23/6/2008 at 07:53
If it's not much work, can you make it possible to use copy/paste for IP address. Current Thief console doesn't like Ctrl-V or Ctrl-C.
Zop on 24/6/2008 at 02:35
Clicking the icon in the top left hand side of the Thief console, going to edit>paste works for inputting IPs. Edit>Mark allows you to copy text, which is useful for sending Tos the directplay gibberish that the console pours out when there's a problem. Which, in my case, is fairly frequent. :-!
Wille on 24/6/2008 at 06:34
Tos, can you show us screenshot of the current console or multiplayer related menus/windows?
Ravus on 24/6/2008 at 15:56
Quote Posted by Tos
Events that exit the game mode (such as hitting the escape key or reading a book) are handled the same way in Thief as they are in System Shock -- it does pause the game. Disabling this would be fairly trivial, though.
I think if you disable the game pausing when you read books it could be good for the coop. One person watching anothers back while he's reading.
I'd keep the pause for hitting esc though. Just my 2 cents.
It's looking really good though. Coop Thief has been a dream of many for years.