sNeaksieGarrett on 27/6/2008 at 22:17
Thanks for the heads up guys.
I had a feeling that is what you meant vort, it's just based on the word "trivial" that I had to assume what I did.;)
Oh I agree vort, I just didn't want to see Thief Gold left out in the cold.:) Finish T2 by all means.
Quote Posted by Tos
Getting multiplayer to work in Thief 2 (with the supposedly "complete" network code from SS2) has been so difficult that I don't even want to imagine what it would be like working with Thief Gold's unfinished netcode.
I'm afraid that the only way you'll be able to play through the Thief missions in multiplayer is by converting them to Thief 2 missions and playing them in the newer engine.
That is unfortunate.:( But I should not complain at all, considering all the work you've done for us so far, and I'll be happy with T2 multiplayer, it's just that I'm a bigger fan of thief gold so I had to ask.:cheeky: There are a few T1>T2 conversions, but not all of them have been converted and to be blunt, it's not legal.
Though, I could do it on my own computer and not distribute it to anyone at all under any circumstances. Please don't attack me mods.
Gambit on 27/6/2008 at 22:28
List of good things to do with your comrade:
1. Find a key to a one-exit room. Tell your friend to check the room for you. When he enters, lock it.
Extra points for locking him with an enemy inside, specially a zombie.
Maximum points if you unload all your explosive frogs in that room and then lock it.
2. Ask your friend to check that corridor, watch as he walks over a mine you carefully placed in the shadows.
Extra points for using Fraps and posting it on youtube.
3. Ask your friend to scout ahead. When he is moving very slowly in the shadows near the scary haunts throw an arrow or an object at him.
Extra points for using a noisemaker arrow.
Maximum points if you manage to place a mine behind him and he decides to run back from the haunts you alerted.
sNeaksieGarrett on 28/6/2008 at 02:05
pfft, I sure wouldn't want to play with you.:sweat:
RavynousHunter on 30/6/2008 at 13:32
Ha ha! I would, that would be awesome! Setting up traps and counter traps, I think it would be an awesome challenge! I'll call it the Thief Co-op Traplaying Challenge, we could use FRAPS (or something similar), post our vid's up on YouTube, and get points based on the creativity and ingenuity of various traps and counter traps.
Vort, if you get this working; methinks that will be one of the first things me and my brother will do: We work impeccably well together, but who is the best when it comes to laying traps and ambushes?
Only one rule : All damage dealt must be indirect, you cannot simply fire arrows or sword your target to death. Any direct damage dealt is counted as an automatic disqualification. :thumb:
demagogue on 30/6/2008 at 14:43
There's also the competitive angle of doing an FM itself ... which thief can fulfill all the objectives first, or who gets the majority of the loot, and then traps can come in as a way to slow the other player down.
vort on 30/6/2008 at 22:00
There was talk of PvP FMs earlier in the thread with ideas similar to the ones you guys mentioned. Traps & mines to slow down enemies and possibly starting in different spots with different objectives.
By the way, Tos implemented a method of making players transparent depending on the light level they're in as well as your distance from them. This is similar to the Keepers on the Equilibrium FM, although it didn't factor in your distance from the target. It is all done through the hook so that we can set up just how hard the players are to see for co-op and other server types (so friendly players won't be completely invisible, as that might be annoying but keep enemies near or completely invisible) there will probably be an option in the ini to disable it for games you host as well if you don't like the idea.
You can also see other players' names and health at a close range when you mouse over them, so you won't have to guess in >2 player games.
Gambit on 1/7/2008 at 11:24
Invisibility depending on shadow and distance on a stealth Pvp ?
Now that is innovative ! I don´t even think other games have that feature.
Well, there is AVP where the Predator could be invisible and where the Alien could try to stay quiet on a dark ceiling. But those where pretty simple things, not comparable to the gameplay that Thief Co-op is becoming. :thumb:
Wille on 2/7/2008 at 06:09
Can you post more videos of these new features and FM tests :)?
sNeaksieGarrett on 3/7/2008 at 23:07
Sounds neat vort. Keep at it guys!:thumb:
Tos on 4/7/2008 at 19:57
Quote Posted by Wille
Can you post more videos of these new features and FM tests :)?
Maybe we'll get to that in a little while.
After a somewhat rocky start initially, we've been having some degree of success with the FMs we've tried lately. Out of the eight we've tried so far, only two of them have had problems immediately that rendered them unplayable in multiplayer. Most are still not completable due to various problems (not being able to pick up rope or vine arrows or to use certain elevators makes some areas inaccessible obviously, and this has halted our progress on a few missions), but a good portion of them can be played at the very least.
Surprisingly enough, Rowena's Curse and Ominous Bequest have actually worked better than any of the other fan missions we've tried so far. We can't complete Ominous Bequest due to the elevator problem (the one leading down to the Hammerite church is broken, though everything up until that point worked quite well), and Rowena's Curse worked nearly flawlessly for a good two hours until we reached an area that keeps corrupting my saved games.