Digital Nightfall on 31/1/2010 at 18:15
I'm not seeing where the problem is.
BrokenArts on 31/1/2010 at 18:51
Try a different browser, what are you using ravoll?
Beleg Cúthalion on 31/1/2010 at 19:05
No problems here, at least for one of the tracks I just checked.
driver on 31/1/2010 at 20:58
The links in the opening post don't seem to work, but Digital Nightfall's link is fine.
ravoll on 1/2/2010 at 07:55
Quote Posted by BrokenArts
Try a different browser, what are you using ravoll?
Using Firefox (Mozilla).
ualberta.ca opens fine.It's the links in the opening post that don't work.
Aja on 4/2/2010 at 06:53
What tracks are left for me to do? I mean, levels like Soulforge and Casing the Joint have ambient tracks, but they're less layered and less melodic. I think I've covered all of the major pieces, but if there's something specific I missed (in the same vein as the completed tracks) I'll give it a look. I just didn't feel like scouring every section of every remaining level just to string some random (and often reused, I might add) drones together.
And the ualberta links still work for me. But I don't own or operate the server, so I couldn't tell you what any possible problems might be.
jtr7 on 4/2/2010 at 07:56
The schemas tell you what sounds are used, so scouring wouldn't be the problem, just, as you say, the melodic aspects.
For instance:
Code:
//MISSION 16 "ENDGAME"
//SMALL GRINDING STONE GEARS
schema m16gearM
archetype AMB_M16
mono_loop 0 0
volume -1000
gear_md1//LARGE GRINDING STONE GEARS
schema m16gearLG
archetype AMB_M16
mono_loop 0 0
volume -750
gear_lg1//SMALL MACHINE1
schema m16machS1
archetype AMB_M16
mono_loop 0 0
volume -1000
machsm01//SMALL MACHINE2
schema m16machS2
archetype AMB_M16
mono_loop 0 0
volume -1000
machsm02//SMALL MACHINE3
schema m16machS3
archetype AMB_M16
mono_loop 0 0
volume -1000
machsm03//SMALL MACHINE4
schema m16machS4
archetype AMB_M16
mono_loop 0 0
volume -1000
machsm04//SMALL MACHINE5
schema m16machS5
archetype AMB_M16
mono_loop 0 0
volume -1000
machsm05//SMALL MACHINE6
schema m16machS6
archetype AMB_M16
mono_loop 0 0
volume -1000
machsm06//LARGE MACHINE1
schema m16machL1
archetype AMB_M16
mono_loop 0 0
volume -1000
machlg01//LARGE MACHINE2
schema m16machL2
archetype AMB_M16
mono_loop 0 0
volume -1000
machlg02//LARGE MACHINE3
schema m16machL3
archetype AMB_M16
mono_loop 0 0
volume -1000
machlg03//LARGE MACHINE4
schema m16machL4
archetype AMB_M16
mono_loop 0 0
volume -1000
machlg04//LARGE MACHINE5
schema m16machL5
archetype AMB_M16
mono_loop 0 0
volume -1000
machlg05
//LARGE MACHINE6
schema m16machL6
archetype AMB_M16
mono_loop 0 0
volume -1000
machlg06//LARGE MACHINE7
schema m16machL7
archetype AMB_M16
mono_loop 0 0
volume -1000
machlg07//LARGE MACHINE8
schema m16machL8
archetype AMB_M16
mono_loop 0 0
volume -1000
machlg08//LARGE MACHINE9
schema m16machL9
archetype AMB_M16
mono_loop 0 0
volume -1000
machlg09//WINGED STATUE MALE
schema m16wingedM
archetype AMB_M16
mono_loop 0 0
volume -1600
wingedM//WINGED STATUE FEMALE
schema m16wingedF
archetype AMB_M16
mono_loop 0 0
volume -1200
wingedF//BEACON CHOIR LOOP
schema m16beacon
archetype AMB_M16
mono_loop 0 0
volume -1000
wingedF//MEDIUM SIZE METAL SQUEAKS
schema m16squeakM
archetype AMB_M16
poly_loop 2 3000 5000
volume -1000
squeakM1 squeakM2 squeakM3
squeakM4 squeakM5//Lava2 -more intense
schema m16lava2
archetype AMB_M16
mono_loop 0 0
volume -400
lavalp2//lava steam2 -soft bubbling steam
schema m16steam2
archetype AMB_M16
mono_loop 0 0
volume -1300
steamlp1//lava crackle1
schema m16crackle1
archetype AMB_M16
mono_loop 0 0
volume -1100
crackle1//BELL AMBIENT
schema m16bell1
archetype AMB_M16
mono_loop 0 0
volume -600
beatcym2//VIOLENT FIRE
schema m16fireV
archetype AMB_M16
mono_loop 0 0
volume -150
firebst1 firebst2 firebst3//BLADES (SAW)
schema m16blade
archetype AMB_M16
mono_loop 0 0
volume -700
blade1 blade2//WIND AT BEACONS
schema m16topwind
archetype AMB_M16
poly_loop 2 2500 4000
volume -1300
wind1 wind2 wind3//LARGE REFRIDGERATION UNITS
schema m16bigfridge
archetype AMB_M16
mono_loop 0 0
volume -1000
fridge2//OUTSIDE
//WIND FRONT
schema m16windLo
archetype AMB_M16
poly_loop 2 3000 5000
volume -2200
windele1 windele2 windele3
windele4 windele5//CICADS
schema m16cicads
archetype AMB_M16
poly_loop 2 3000 5000
pan_range 2400
volume -1800
cicad1 cicad2 cicad3
cicad4//ORCHESTRA THEME
schema m16orchestra
archetype AMB_M02
delay 90000
stream
no_repeat
mono_loop 60000 90000
volume -1300
s01mel1//INSIDE LOOP
schema m16insideL
archetype AMB_M16
poly_loop 2 5000 6000
volume -1000
no_repeat
amb_low1 amb_low2
amb_low3 amb_low4//INSIDE HITS
schema m16hitsL
archetype AMB_M16
pan_range 2000
delay 3000
mono_loop 6000 10000
volume -1400
btrem1 btrem2 btrem3
btrem4 btrem5
m01tone1 m01tone2 m01tone3
m01tone4 m01tone5 m01tone6
m01tone7 m01tone8//WATER HOLY
schema m16holyW
archetype AMB_M16
mono_loop 0 0
volume -1800
wtr_holy//SCRIPTED MACHINES
//ELECTRIC ARC
schema m16arc
archetype DEVICE_MISC
mono_loop 0 0
volume -300
zaparc//STEAM LOOP
schema m16steam
archetype DEVICE_MISC
mono_loop 0 0
volume -300
steamlp2 steamlp3 steamlp4//STEAM LOOP BUBBLY
schema m16steambub
archetype DEVICE_MISC
mono_loop 0 0
volume -300
steamlp1//STEAM BLAST
schema m16steamblast
archetype DEVICE_MISC
volume -1
steambla//BUZZER
schema m16buzzer
archetype DEVICE_MISC
volume -1
buzzer//FAN
schema m16fan
archetype DEVICE_MISC
mono_loop 0 0
volume -1
fan//CLICKING
schema m16dial1
archetype DEVICE_MISC
mono_loop 0 0
volume -500
printingschema m16dial2
archetype DEVICE_MISC
mono_loop 0 0
volume -500
camstopschema m16dial3
archetype DEVICE_MISC
mono_loop 0 0
volume -500
wheelstp//GEARS
schema m16gear1
archetype DEVICE_MISC
mono_loop 0 0
volume -1
gears1rschema m16gear2
archetype DEVICE_MISC
mono_loop 0 0
volume -1
gears2rschema m16gear3
archetype DEVICE_MISC
mono_loop 0 0
volume -1
gears4//MACHINES
schema m16mach1
archetype DEVICE_MISC
mono_loop 0 0
volume -1
machlg01schema m16mach2
archetype DEVICE_MISC
mono_loop 0 0
volume -1
machlg06schema m16mach3
archetype DEVICE_MISC
mono_loop 0 0
volume -1
machlg07schema m16mach4
archetype DEVICE_MISC
mono_loop 0 0
volume -1
machlg08schema m16mach5
archetype DEVICE_MISC
mono_loop 0 0
volume -1
machlg09And it wouldn't be complete without some Karras loudspeaker rantings, heh heh. But thanks for giving your intentions.:)
Aja on 4/2/2010 at 08:10
Remember now, I liked this music enough to actually compile it. But most of those schemas are for sound effects. And although the schemas do tell me which effects are combined, the ways in which they loop and interact are not always the same, and scouring the levels remains a requirement if you want it to sound right (the police station, in particular, was difficult to get sounding like it does in the game).
If there actually is something I've forgotten (and I mean like the upper floor of Running Interference, or the music in the police station, or Shipping and Receiving) I'll gladly get to work. But I'm not interested in making sure every humming machine and wind noise is represented.
jtr7 on 4/2/2010 at 08:16
Hahaha! No, I understand, I just didn't edit out the non-melodic ones. I'm not worried about, personally. Thanks for the work you did!:cool:
Digital Nightfall on 4/2/2010 at 20:13
I'm surprised T2 didn't contain more new music, but if the list is complete, it's complete.