Natebubba on 24/3/2013 at 23:38
So, I've been playing Thief II (steam version, comes with 1.18 and ddfix) and I got to mission 2 shipping and receiving
At the part where the Hammerite is talking to the building A worker in front of Kilgor's weapons, a trigger seems to just not activate. After they are done talking, they don't go inside the building. They just stand there, and I didn't alert them. Naturally, that made this part significantly harder, and I went online just to make sure something wasn't wrong and sure enough they are supposed to walk into the building. Now that I know that trigger didn't work, I think I can expect many others throughout the game's levels not to work either and I don't really want to play a broken game, so any ideas on what to do would be helpful. Anybody else ever had this kind of problem?
Natebubba on 24/3/2013 at 23:46
dang man thanks for the super fast response lol. You have alleviated my fears, thank you. oh and I'll download that.
What about guards stuck in walls and guys accidentally drowning, are there an ypatches for that?
Natebubba on 25/3/2013 at 02:49
Not using Newdark... I might tho, sometiems I just think I'd be best off playing what was originally there, though
Have these bugs been present since the game was released, or is it just on modern computers?
AntiMatter_16 on 25/3/2013 at 06:35
Many original bugs have been fixed, and many new features have been added, and I think performance has been increased as well. New fan missions being released require newdark as well, and it's essentially been universally adopted by the community. It's fully backwards compatible, so there's really no reason to not upgrade.
Natebubba on 23/4/2013 at 18:57
So, just wondering if it's something I can fix or if guards do just get stuck sometimes in this game. On walls or ledges in the environment and stuff. Is that ordinary?
And I'm using Newdark 1.21 as of now, but that doesn't seem to have made any difference with it.
jtr7 on 23/4/2013 at 23:29
Yes, it's normal, but there are particular places and AI that are involved in the vanilla games, and a patch can introduce new instances.
AntiMatter_16 on 24/4/2013 at 16:35
If you report the bug in (
http://www.ttlg.com/forums/showthread.php?t=141121) this thread, I can take a look at where the AI gets stuck, and try to fix the problem.
I usually managed to fix (or at least lesson) the instances of AI getting stuck on things that I found. AI Patrol routes were only ever adjusted if there was an identifiable problem though, so it's unlikely any new instances of AI getting stuck were introduced.
Natebubba on 25/4/2013 at 18:37
What about a bunch of glitches in the notes in Masks... there's one where I can't read the second page, a couple where there is a strange character A' and... one says page_1: where apparently it is supposed to say from Duma ... are these just OM bugs? and there also was a door in the mission with no lockpickin sound effect when picked and an area where there was no sound at all...