mol on 24/11/2004 at 16:01
Fantastic news! I'm waiting for the release of T2X with greater anticipation than I did TDS. The sheer scope of what you've done is staggering.
Keep up the good work! I can wait just as long as it takes for you taffers to get it just right. Don't rush things, take your time with the beta! :thumb:
Kindo on 24/11/2004 at 16:03
Quote Posted by mol
Fantastic news! I'm waiting for the release of T2X with greater anticipation than I did TDS. The sheer scope of what you've done is staggering.
Keep up the good work! I can wait just as long as it takes for you taffers to get it just right. Don't rush things, take your time with the beta! :thumb:
What's scary is that it will most likely prove to also
be better than TDS...
Komag on 24/11/2004 at 16:08
Quote Posted by sparhawk
13 missions should well fit on a single CD. I expect this to be in the range of about 300-500 MB.
Uh, no - they said "presently larger than Thief 1 in terms of raw data" which means more than one CD worth, definitely, unless the compression is really good and they manage to barely squeeze it onto one disc, but I doubt it.
Navyhacker006 on 24/11/2004 at 16:15
Scary? They took an existing engine, modified it to the best of their ability and created a new campaign over 4 years of amateur time. They had no crunches, nothing forcing them to get down.
Thief III took an existing engine (not made for Thief in the first place), and created an official campaign in 4 years. They had the usual developer pressures: Publishing company, crunches, 8-5 job, every day.
Something seems seriously up with these numbers, but I'm going by the posts in the Dev Announcemnet forums, which list the "Thief II v1.18 patch" post was early 2000, and the "Thief III in production" post in Dec of 2000".
So. Both took 4 years, but the Thief III team had to spend a while converting
the engine to being more thiefy, while Thief 2x "merely" had to create new voice work, maps, and a plot.
I'm not trying to undermine their work. They've done good to get this far, and I thank them for their effort.
:wq Navyhacker
sparhawk on 24/11/2004 at 16:26
Quote Posted by Navyhacker006
Scary? They took an existing engine, modified it to the best of their ability and created a new campaign over 4 years of amateur time. They had no crunches, nothing forcing them to get down.
Thief III took an existing engine (not made for Thief in the first place), and created an official campaign in 4 years. They had the usual developer pressures: Publishing company, crunches, 8-5 job, every day.
Personally I think this calculation is even worse. 1) Gamedevelopers usualy have more than an 8-5 job. Especially when it nears the release date. 2) The T2X team most probalby went through several situations where motiviation drops, the work is dragging along or for some reason nobody contributed anything. I'm just guessing here, but I would this expect to be normal for a free project done in their spare time.
Considering the amount of time spent, I would say that in this 4 years development time the T2X team spent less time on their project, than ION spent (assuming they really spent 4 years developing TDS and didn't not work on other stuff).
Of course they were developing much more then jsut the content. They had to create the engine as well. But on the other hand they have access to the Unreal development hotline which should give them a much better advantage than any free team has.
Now the T2X project assumedly also would create new code which they have to learn first. But they don't have the support from LGS to help them in case of problems. Usually they will rely on information from the community or must figure it out themselve. I'd say that the timescale on this could probably half the time the devs at ION had to spend. So all in all I would say that the T2X team performed much better than the "professionals".
SneaksieDave on 24/11/2004 at 16:33
Quote Posted by Raen
...our 13 huge missions...
Thirteen huge missions. These guys have created a new Thief for us. An entire game!
Who wouldn't be in absolute love with this community? Huge congrats to every one of the T2X team, and cheers to the greatest community the greatest game could ever have.
IHateTheUndead on 24/11/2004 at 16:40
WOOHOO!!
Congrats to T2X team on great effort and dedication!
New Horizon on 24/11/2004 at 16:45
The thought of two Thief games being released within a year of each other is simply awe inspiring. Although this one won't feature the famous Garrett I'm positive that it is going to be rock solid.
fett on 24/11/2004 at 16:46
Seems like this is as good a place as any to say this - and it needs to be said.
You guys can do this. T2X has gone through a lot of changes, and a lot of people - it's taken over four years now, but it's going to happen. My biggest hope - and the main reason many of us have stuck around this long - is that other people will form teams and do similiar projects. Eidos may or may not continue with Thief as we know it, but as long as there are people who are committed and patient, we could have Thief games forever. Long-term projects are hard and inevitably one or two people end up doing a lot more work than others (in our case, the project wouldn't have survived if not for the persistence of Raen, DeC, and others), but as a community, we NEED to do projects like this.
So consider it - find some people who have done good work, set up a chat somewhere and do it. Commit to the long haul. Eventually we'll have CoSaS and the Imperium to add to our accomplishments and I hope there are more to come.
TF on 24/11/2004 at 16:57
I love you guys.
Yet one question arises, undead missions? Got any? I sure hope so...I mean, come on, at least 1 out of 13. Don't go all TMA on me... :(