Renault on 24/11/2004 at 17:03
As far as distribution goes, I've got a list of about 30-40 people who are willing to send CDs out for the FM Burning Project. If anyone else wants to help out and get on the list, PM me with your location.
Navyhacker006 on 24/11/2004 at 17:04
Quote Posted by sparhawk
Personally I think this calculation is even worse. 1) Gamedevelopers usualy have more than an 8-5 job. Especially when it nears the release date. 2) The T2X team most probalby went through several situations where motiviation drops, the work is dragging along or for some reason nobody contributed anything. I'm just guessing here, but I would this expect to be normal for a free project done in their spare time.
Yeah, it's definitely longer than an 8-5, especially during crunch.
Quote:
Considering the amount of time spent, I would say that in this 4 years development time the T2X team spent less time on their project, than ION spent (assuming they really spent 4 years developing TDS and didn't not work on other stuff).
Definitely. Because they didn't have to work on it, they could go at their own pace. I just found it interesting that both took 4 years, starting from about the same place.
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Now the T2X project assumedly also would create new code which they have to learn first. But they don't have the support from LGS to help them in case of problems. Usually they will rely on information from the community or must figure it out themselve. I'd say that the timescale on this could probably half the time the devs at ION had to spend. So all in all I would say that the T2X team performed much better than the "professionals".
Like I said, I wasn't trying to put them down; I think they did a great job. It'll definitely feel more like Thief than III did, at any rate.
:wq Navyhacker
sparhawk on 24/11/2004 at 17:43
Quote Posted by Navyhacker006
Like I said, I wasn't trying to put them down; I think they did a great job. It'll definitely feel more like Thief than III did, at any rate.
I never thought you would put them down with your post. I just wanted to take your post a little further to see on which scale this is to be compared.
Of course I had a lot of assumptions.
SubJeff on 24/11/2004 at 17:57
Great news. This is the largest fan campaign for Thief ever isn't it? Woot! Man, so many FMs. To paraphrase Mel Brooks - It's good to be a Thief fan! :D
demagogue on 24/11/2004 at 17:59
What a great Karrasmas, er, Christmas present this will make!
The Builder bless us all, each and every one!
:angel:
shadowrevan on 24/11/2004 at 18:04
dam straight :thumb: :cool: :eek: :wot:
Gonchong on 24/11/2004 at 18:05
Quote Posted by Thiefsie Fool
I love you guys.
Yet one question arises, undead missions? Got any? I sure hope so...I mean, come on, at least 1 out of 13. Don't go all TMA on me... :(
I don't think you'll be disappointed ;)
Navyhacker006 on 24/11/2004 at 18:06
Quote Posted by sparhawk
I never thought you would put them down with your post. I just wanted to take your post a little further to see on which scale this is to be compared.
Of course I had a lot of assumptions.
I'm not sure I follow you when you say 'to see on which scale this is to be compared'.
Wouldn't it be compared to other fan-released, large-scale works? Such as the map packs for Doom 1/2? (Is Strife a fan work?)
:wq Navyhacker
sparhawk on 24/11/2004 at 18:37
Quote Posted by Navyhacker006
I'm not sure I follow you when you say 'to see on which scale this is to be compared'.
I was thinking of "amateur" project versus "professional" development.