csamba on 23/9/2013 at 22:32
Quote Posted by Florian
csamba, just out of my curiosity: did you made any progress in the meantime?
Thank you for your curiosity :) Yes I did, after having a (very friendly) communication with the author. I could complete all objectives and arrived to the final area where the mission is supposed to end
(the author confirmed that it should be somewhere near that ship). However, I was also unable to get the "mission complete" message anywhere around that place. The authors's advice was to consider the mission finished once all objectives were completed.
gnartsch on 24/9/2013 at 08:08
The actual exit appears to be near the castle with the two giant haunts, where you need to cross the water by using a switch to move the bridge.
(After crossing the water go to the right and jump towards the passage in the wall)
I had tried to get there before I had the dagger and the helmet and got 'Mission complete', although those two objectives were still unchecked.
And after getting the helmet and dagger, there is no way back and there is no place near the ship where you can get the mission to end.
Obviously there is no way to win this mission.
csamba on 25/9/2013 at 00:00
Quote Posted by gnartsch
The actual exit appears to be near the castle with the two giant haunts, where you need to cross the water by using a switch to move the bridge.
Obviously there is no way to win this mission.
Actually it is possible to get back from the fortress area
by, for example, piling up unconscious bodies under the high wooden walkway at the entrance and jump/mantle up, then cross the map again until that exit point on the right side of the Castle lake. However, I doubt that this was the author's intended way to finish the mission. The less so because at the "mission complete" point Garrett inevitably falls into the water and dies - hardly a "winning" finale.:(
jardakrupka on 24/11/2013 at 14:30
First waterway at pagans witch? How to detect movement in the water? Use the arrows to the water to find their reflection from the surface of water where there is a narrow path. Then it's simple. Go from one water arrow to the next. At the first arrow of the water in the water I approach not verify because I jumped on board near the tree in water (I went left side) by other arrows but I have to go by the way I described it.:cheeky:
jardakrupka on 24/11/2013 at 19:10
OPENING OF TEMPLE ALEA
Position the second lever is at a wooden bridge (on the floor on the wall in the bushes), at the end away from the big gate that you just opened
In the temple of Alea go after bílích foggy points, here again, you can verify the path using water arrows.
Lucas on 4/7/2016 at 14:34
Thank you very much for the link! Will be nice to see if I missed anything else.
fortuni on 4/7/2016 at 17:12
(
http://www.gnartsch.de/Thief-FM/Thief-FanMissions.shtml) Gnartsch's Thiefy Portal has a very comprehensive list, especially for demo's.
Checking my master lists for T1/TG/T3, i have found a number of additions / extra info for you.....but you do not appear to have PM's available :confused:
MissingT1 (
http://www.thiefmissions.com/m/Hunt) Hunt for Montrose
T1 (
http://www.thiefmissions.com/m/rrevenge2) Ramirez's Revenge
T1 (
http://thiefmissions.com/m/Schulmod#m) Schulmod
TG (
http://www.thiefmissions.com/m/HeartSoul) Heart & Soul
T3 (
http://www.thiefmissions.com/m/NightOfTrickster) Night of the Trickster and there's an updated version at gnartsch's site
Also where did you get the T3 mission The Shalebridge?
The following were also released as stand alone missions but were later incorporated into campaigns, sometimes with significant differences but are all still available for download, but I guess you know about all of these.
T1...Tears of Blood, Tuttucomb's Tomb, Walking the Edge, All Astir, The Broadsword of Sheol, Nightcrawler, All 3 Circle of Strain missions, The Golden Book, Eternal Candle & The Last Page
TG...Widow's Ire
As well as the above Elevator Mission was released as a T1 mission initially and is still available at thiefmissions, and it's very different from the v2 version, personally I think it's better than v2.
PS. The Tomb is very definitely a 2 minute wonder Demo not worth listing.
Lucas on 4/7/2016 at 18:31
Hello! Wow, you are right, for some reason I missed Schulmod, despite having seen it before (and many times, at that). About the rest:
- The Shalebridge: I just checked my browsing history and it turns out it is actually "The Bridge" mission (also included in my Word), and got it from moddb. Turns out the title of the page is "The Shale Bridge", but the readme lists it as "The Bridge", so my mistake.
- Heart & Soul was incorrectly listed as "Heart", apparently I got distracted for a second, the full name is "Heart and Soul (v1.9t)".
- Ramirez's Revenge and The Hunt for Montrose are part of the Apache Mission Pack.
- Tears of Blood, Walking the Edge, All Astir, The Broadsword of Sheol, Nightcrawler: part of Shadow of Doubt. [Read below]
- Tuttocomb's Tomb: part of the Journey Mission Pack alongside Tears of Blood. [I should download these individually though, since Shadow of Doubt is TG and Journey Mission Pack is T1.]
- Circle of Strain (3 missions): included in the Circle of Strain Campaign for Thief 1.
- The Golden Book, Eternal Candle & The Last Page: included in "Golden Book Campaign, The" for Thief Gold.
- And finally, Widow's Ire is included in Gems of Provenance alongside a few new missions, according to gnartsch.
I did download the remakes of Thief 1 to Thief Gold missions, so I will definitely look into downloading the standalone versions of these missions. Thanks for the heads up! :cheeky: