Beleg Cúthalion on 23/3/2010 at 07:47
Hi Serg, nice to have you here! :)
I've always wanted to know what the idea behind some of the more morbid artworks/designs of TDS was (what I considered sort of dark Art Noveau, especially the (
http://darkfate.ru/?thumbs=files/images/sketches/thief3/thief3picture_036) Wieldstrom Museum concept art with the broad arches and the almost WW-I guards). Since we're always hungry for information in general or influences the developers had, maybe you could shed some light on this matter.
clearing on 23/3/2010 at 09:05
Quote Posted by serg
actually its neither. I was AD on Thief DS. The model was a test when we were considering using normal mapping in the game. The "concept" was a quick sketch to develop the idea of the mansion on the cliff. And once developed to give to Frank Terran as direction.
So it wasnt released as official concept art, but it was made during the production of T3
serg, thanks for info!