grinch2020 on 5/7/2007 at 15:47
Hi all. Long fan of the thief series but quit for awhile and thinking about coming back. Im trying to figure out what the state of the mod community is for Thief 3. It seems that an editor was released allowing fan missions to be made? Im not real sure as it seems to me from looking around that Thief 2 is still the most popular and Im curious as to why. I may be completely off here so let me know. I will have to re buy the game either way and Im just curious if it would be worth it at this point.
T-Smith on 5/7/2007 at 16:33
Thief 3 modding was done for a while, but you more or less hear nothing about it now. The excellent Minimalist Project was released (a must install for all users of Thief 3) and a handful of fan missions, but after that it all went silent. I don't develop myself. From what I understand though, hard-coded limitations in the editor plus Thief 3's poorly optimized engine and other difficulties more or less made it impractical to continue working on it. Meanwhile, even now people are still pushing the Dark Engine with new effects/models/scripts and coming out with great quality T2 (and sometimes T1) fan missions. That and a lot of the modding talent went to The Dark Mod (Thief conversion mod for DOOM 3).
Ziemanskye on 5/7/2007 at 17:25
There are more TMA fan missions because more people can run TMA, it's engine is better understood (and yes, easier to work with and add things to), and it has a bigger community.
Quite a few people were working on TDS missions and got slowed down or stopped by real life issues: higher detail engines mean higher detail FMs, which require an even higher time expense to create. Also, it seems quite a few get put off by the fact that 90+% of ttlg will seemlingly be nasty/rude/dismissive of people who liked TDS and want to work with it.
If you couple that with it largely being a requirement to use illegal software to add content that didn't come with the Editor to the game and you end up in what is really quite a poor, unfriendly, and inconvenient position. Multiply by the defections to Doom3 for the DarkMod and everyone seemingly giving up on reverse-engineering the obtuse fileformats, as well as some built-in limitations and some rather odd restrictions and you end up with very few people hanging around for more than doing Komag's tutorial for the editor.
Are there still missions being worked on? Yes.
Are there still people playing these missions? It's hard to be sure, but there's a small but regular flow of people asking when the next mission(s) will be out, so there is an audience.
Is it worth trying to get into the scene?...
That depends on what you want out of it, because you wont get widespread accolades or recognition for it, it will take a long time and probably require learning a lot of new skills to do well at it, and once you've done it you'll likely find that the beta-testers are pretty much the entirity of your audience.
But that doesn't stop making maps and solving problems from being fun: you'll just have to accept that it's a lot smoother and easier and more accepted to work for the older game, or move out to Not Thief Because We Don't Want To Be Sued (ie, the DarkMod)
grinch2020 on 5/7/2007 at 21:28
Thanks for the replies. Thats sad news. Although there were things I liked better in T2 gamewise, the engine for T3 was pretty good. Not to mention the fact that it can be hard to find T2 anymore. I guess I will help that something comes of this "Dark Mod".
grinch2020 on 5/7/2007 at 21:50
Thanks for the replies. Thats sad news. Although there were things I liked better in T2 gamewise, the engine for T3 was pretty good. Not to mention the fact that it can be hard to find T2 anymore. I guess I will help that something comes of this "Dark Mod".
Gestalt on 6/7/2007 at 00:01
There's a group working on a mission pack right now, and a number of others floating about that may or may not be working on something. Other than that, what Ziemanskye said.
Springheel on 6/7/2007 at 00:47
Hi grinch. If you'd like to help out, or just want to see what The Dark Mod is all about, check here: (
http://www.thedarkmod.com/)
Muzman on 6/7/2007 at 20:35
Quote Posted by Ziemanskye
If you couple that with it largely being a requirement to use illegal software to add content that didn't come with the Editor to the game ...
Really? What sort of content are we talking about here? (I assume 3d stuff)
Ziemanskye on 6/7/2007 at 22:00
You need 3D Studio Max 5 or 5.1 to add materials (not flat textures, but if you want alphas, or normal maps, or material based sounds even, it's got to go through Max), Static Meshes - which are a huge part of mapping for TDS, and with a lot of effort, apparently it is possible to add characters, so long as they come through the special ActorX variant that only works with said old, unsupported, and not so officially available anymore versions of Max.
We can add sounds without Max. You just need Python and people willing to install extra bits after installing the map to get them to work, or being willing to dl 2Gb of sounds they've already got as well as the new ones. There's hope we might find a way around that though.
Text, like readables and non-blocking stuff is easy, and cutscenes just require being turned into Bink video files once you've made them elsewhere as far as we can tell.
Scripts are based on a limited but quite flexible in-Editor scripting tool. It's not perfect, but it can do quite a lot.
Conversations and Objectives, well, that's mostly just Text and Sound as covered above, so as easy/hard as you want to make it.
And no, later versions of Max don't work, because Autodesk/Alias/Discreet/whoever they were at the time changed the plugin formats between 5.1 and the 6+ set, so they don't work with the later versions and no-one has (publicly) worked out the formats things get turned into for making other converters. Given how important proper Materials and StaticMeshes are, that's a pretty serious drawback for the community.
Muzman on 6/7/2007 at 23:27
How about older versions of Max (didn't they start giving away 3 or 4 a while back?) or freeware that uses or exports to the old 3ds or .max spec? (not sure if the latter exists)
No, I don't really know what I'm talking about and I don't doubt somone's thought of trying this kind of thing. Anyway, wow, that does sound bizzarely convaluted. Couldn't folks make do with the existing content set for a while? I suppose, like you suggest, there isn't quite the enthusiasm of the old dromed days. Plus modding has developed to the point that adding new content is de riguer and the ability to do so is expected.