Rogue Keeper on 3/10/2007 at 08:30
Quote Posted by New Horizon
No, I meant to say what I said. Thief was established as a tightly nit narrative. Yes, the open city was done in some fan missions....but they are stand alone missions, within a single map, and were done far better.
Well, it was and in T3 it is not anymore. There are no 10 Holy Thief Commandments which would dictate unbreakable rules for storytelling in Thief universe. The rules of storytelling are created by game designer, not by you or any other player. He's the dungeon master. He establishes what is Thief and what is not. His game, his rules, his narrative. You can accept the new narrative or not, if not, it's just not Thief for you. But you don't dictate what is the only proper narrative for Thief universe.
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The keeper at the end of TDP was more likely referring to the ancient texts.
Quite possibly in the first place since he refers to a book, but it can be open for speculation what all he meant by reading glyphs. A good point for ret-conning, I think.
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TDS does have a little snap to it when it loads a mission...I think it was just the way he described it. Still doesn't have a lick to do with the monitor though.
Neither it would be a general issue for everyone, as I didn't found people flooding forum with help requests regarding this issue. I don't have any switching to desktop during loading, never had. It is logical to assume that something is wrong with user's hardware in the first place. Bad optimization is often being used as a convenient excuse of many who have their own unrecognized hardware/OS issues.
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Yeah, it was actually. The developers themselves have even said so.
Where? I have impression they started talking louder after IS closed doors. If it's so, one more good point for their honesty. Some other companies don't even bother admitting their failure, not giving their product a bad name.
I spent more time optimizing Stalker than Thief. I still feel sorry for those owners of SM2 cards who can't play Bioshock - that's pretty embarassing backward compatibility issue. Regarding unpolished and rushed games, we may continue the debate to "Oblivion"...
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Well, Doom 3 started off as the Quake 3 engine...ported from C to C++ and heavily modified. Carmack is an experienced programmer, and from what I've read in his interviews...he builds upon the last generation...rather than toss all that code aside. It wasn't exactly original...and it was also designed to support Linux, Windows and Mac.
Carmack is focused on creating engines. ID games serve better as tech demos
rather than some artistic masterpieces of gaming, writing is secondary, even terciary for them. Not every studio has his Carmack, not every studio is as rich as ID, not every studio can afford to spend several years on development of a new engine, then having a slack for some time, getting rich from licensing their baby engine to everyone.
I hope you are aware that these days it is unrealistic to expect from every studio to make their own complex, sophisticated, seriously competitive engine?
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Heh....isn't that what we got?
My my, you don't really know what a truly undesired spin-off focused at new audience is, do you. Worst case imagination fails you. Look into history of Fallout franchise to realize what is a truly undesired, canon-betraying spin-off.
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It was a completely different set of circumstances for Thief 2.
Right : Eidos, Eidos, Eidos. I better don't what to know for how many bad decisions and demands they were responsible in T3 case. It was them who wanted T3 to be a multiplatform game in the first place, what is coincidentally the core factor of most problems with T3, as you know. Personality conflicts are undesired, but natural. Corporate greed and exploitation of developers is calculated evil.
TDP and TMA have issues of their own and there was naturally a fuss about additions and changes in TMA when it was released, but nostalgia tends to fade them out in our memories.
Of course I'm not completely satisfied with how T3 looks, but my glasses usually tend to be half full, not half empty.