Thief 3 Gold - Public beta test (TDS Spoilers ahead, obviously!) - by Beleg Cúthalion
snobel on 21/11/2016 at 06:09
You have to copy the Polish font textures (Papyrus_21.dds, VTCGoblinHand_18.dds) and accompanying .cel files into the T3G mod. If the textures are in your PCTextures\DynamicallyLoaded folder for the game, copy them into the same folder in the T3G mod - probably in C:\ProgramData\Thief 3 Sneaky Upgrade\Installed Mods\Thief 3 Gold\... The .cel files of the same names are in the Fonts folder next to DynamicallyLoaded. Create a PCTextures\Fonts folder in T3G and copy them there.
Edit: You may also want to rename the Books folder in the T3G mod. That should reinstate the Polish versions of loading quotes and mission names. (At the expense of the improved formatting of the loading quotes. The changed mission names are not really necessary now that T3G saves are kept separate from the orig saves.)
Fobetor on 21/11/2016 at 16:06
Quote Posted by snobel
You have to copy the Polish font textures (Papyrus_21.dds, VTCGoblinHand_18.dds) and accompanying .cel files into the T3G mod. If the textures are in your PCTextures\DynamicallyLoaded folder for the game, copy them into the same folder in the T3G mod - probably in C:\ProgramData\Thief 3 Sneaky Upgrade\Installed Mods\Thief 3 Gold\... The .cel files of the same names are in the Fonts folder next to DynamicallyLoaded. Create a PCTextures\Fonts folder in T3G and copy them there.
Edit: You may also want to rename the Books folder in the T3G mod. That should reinstate the Polish versions of loading quotes and mission names. (At the expense of the improved formatting of the loading quotes. The changed mission names are not really necessary now that T3G saves are kept separate from the orig saves.)
Thank you so much it worked!
Beleg Cúthalion on 21/11/2016 at 20:39
Gameplay question to you all!
Trying to make the Inn mission a fully-fledged mission on difficulty levels Normal and up made me check how the game handles statistics, like how often the player was detected, how many AIs were knocked out etc. While it was easy to fix this for the Inn mission (which means that being spotted by a guard on Easy/tutorial mode will not get you a record but on Normal and up it will), I also found that apparently non-combat AIs like servants do not contribute to the statistics unless they are killed or they trigger the breach of a don't kill/blackjack non-combatants goal. In fact blackjacking them doesn't seem to be counted either.
I would like to ask you whether or not you deem it necessary to fix this by adding "civil" player detections to the overall statistics. In order to avoid changing the GameSys which would collide with other mods administered by the Sneaky Upgrade, I would probably have to re-write one of the scripts attached to the non-combatant archetype which currently makes the mission fail if the AI is killed or blackjacked (although this can only work if the corresponding goal is initiated, in vanilla T3 this should be the no civilian casualties goal on Expert). By changing one script, probably the don't blackjack non-combatants one (note to myself: TS_106) because it isn't used by the game) I would only have to re-compile all the map files. The more elaborate way would be to add these scripts manually to all affected AIs.
snobel on 22/11/2016 at 06:36
You probably don't have to recompile the maps. If a changed script is present in the mod's Triggerscripts\DynamicallyLoaded folder it will override a script of the same name/number in the IBT files. (Minimalist Project has external scripts, although I think those are custom scripts and not modified originals.)
That way it can also be made optional, which means there's no reason not to provide that feature if it can be made to work reliably. :)
Acleacius on 6/8/2018 at 14:54
Thanks for your work on this mod!
I've been playing Thief III Sneaky Upgrade and have Thief 3 Gold as one of the active mods. I've noticed the Landlord Blackmail loot is only present the first day. I've made it to day 6 now and not seen the loot since.
Beleg Cúthalion on 4/9/2018 at 13:54
Hm... I would have to check again if it's even supposed to re-appear. If I did something intentionally, it might have been a fix to what appeared to me as a bug, but I cannot remember any details about that from the top of my head. In general, however, changes to the city hub maps were mostly cosmetic (e. g. fix the missing mossed corner stone texture). Sadly, I'm totally busy with lots of non-Thief stuff nowadays and constantly waiting for that quieter period when I will have time for it again. :erg:
Baal on 21/9/2018 at 17:18
I am replaying this currently (as part of the Sneaky Upgrade) and I'm wondering if I should report issues I come across. They are mostly minor; is there a chance you or someone will fix them?
This is a fantastic project by the way. Thanks for your effort. It's appreciated.
snobel on 13/7/2020 at 05:41
It's the plan to do a round of T3G bug fixing but there's no time frame yet. Hopefully this issue can be fixed then.
Beleg Cúthalion on 28/7/2020 at 20:57
Sorry for being late to the party! Aren't the wands a vanilla bug?