Thief 3 Missions: Avoiding Mistrust 1.1.1 and Lord Raven's Mansion 1.2.2 - by DarkDragon
epithumia on 20/4/2009 at 21:20
I just unpacked the two zips into separate directoriesand ran "diff -ur" on them. I can extract just the lang_german differences, but the result will be difficult to read.
Lines prefixed with '-' are from the 42423717 byte version; lines prefixed with '+' are from the 42769376 byte version. Most of the lines are longer than what I thought prudent to paste, but they should aid in searching. In most cases there's just an isolated line changed but there are a few instances where a line appears on one version but not in the other. If you want the full diff, send me your email address and I'll send it that way.
CONTENT/T3/Books/English/String_Tags/Inventory.sch
-lang_german 2005-03-31 11:49:50 "When a rope arrow is fired at a wooden surface, a rope will extend straight downward from the poin
+lang_german 2005-03-31 11:49:50 "Wenn ein Seilpfeil im Holz einschl�gt, entrollt sich ein Seil, an dem man wie an einer Leiter hina
-lang_german 2008-03-20 17:14:06 "The Dove Statue"
+lang_german 2008-03-20 17:14:06 "Taubenskultpur"
-lang_german 2008-03-20 17:14:06 "The Pheonix Statue"
+lang_german 2008-03-20 17:14:06 "Ph�nixskulptur"
-lang_german 2008-03-20 17:14:06 "The Tiger Statue"
+lang_german 2008-03-20 17:14:06 "Erster Stock"
-lang_german 2008-03-20 17:14:06 "First Floor Key"
+lang_german 2008-03-20 17:14:06 "Zweiter Stock"
-lang_german 2008-03-20 17:14:06 "Haupteingang"
+lang_german 2008-03-20 17:14:06 "Einganst�r"
-lang_german 2008-03-20 17:14:06 "Zimmerschl�ssel"
+lang_german 2008-03-20 17:14:06 "Schl�ssel"
-lang_german 2008-03-20 17:14:06 "Quartier-Generalschl�ssel"
+lang_german 2008-03-20 17:14:06 "Schlafzimmer-Generalschl�ssel"
CONTENT/T3/Books/English/String_Tags/MapRooms.sch
-lang_german 2008-07-30 22:48:00 "Lord Raven's Mansion"
+lang_german 2004-03-20 17:14:06 "Lord Ravens Anwesen"
CONTENT/T3/Books/English/String_Tags/Misc.sch
-lang_german 2008-07-30 22:48:00 "Lord Raven's Mansion"
-lang_german 2008-07-30 22:48:00 "Nur kein Aufsehen - Anwesen"
+lang_german 2004-03-20 17:14:06 "Lord Ravens Anwesen"
CONTENT/T3/Books/English/String_Tags/Quotes.sch
-lang_german 2008-08-01 18:16:39 "Es war an der Zeit, dass jemand etwas dagegen tat - und dieser jemand war ich! -Lord Raven"
CONTENT/T3/Sounds/schemas/conversations/PlayerGarrett/LordRavensMansionObjectives_001000.sch
-lang_german 2008-07-18 22:00:42:00 "Stehlen Sie die Ph�nixskulptur."
CONTENT/T3/Sounds/schemas/conversations/PlayerGarrett/LordRavensMansionObjectives_002000.sch
-lang_german 2008-07-18 22:00:42:00 "Stehlen Sie die Taubenskulptur."
CONTENT/T3/Sounds/schemas/conversations/PlayerGarrett/LordRavensMansionObjectives_003000.sch
-lang_german 2008-07-18 22:00:42:00 "Stehlen Sie die Tigerskulptur."
CONTENT/T3/Sounds/schemas/conversations/PlayerGarrett/LordRavensMansionObjectives_004000.sch
-lang_german 2008-07-18 23:55:16:00 "Finden Sie heraus, weswegen die st�dtische Oberschicht hier ist."
CONTENT/T3/Sounds/schemas/conversations/PlayerGarrett/LordRavensMansionObjectives_007000.sch
-lang_german 2008-07-23 19:53:32:00 "Wenn Sie alles erledigt haben, verlassen Sie das Anwesen."
CONTENT/T3/Sounds/schemas/conversations/PlayerGarrett/LordRavensMansionObjectives_008000.sch
-lang_german 2008-07-24 00:10:03:00 "Das sollte alles recht einfach sein. Die wenigen Wachen machen aus dem Vorhaben eine Banalit�t.
Fan Mission Extras/readme.glml
--Added a German Translation - Thank you Beleg C�thalion.[GLNL]
+-German Translation added courtesy of Beleg C�thalion.[GLNL][GLNL][GLNL]
Beleg Cúthalion on 21/4/2009 at 07:47
Looks like that's all within the String_tags and PlayerGarrett folders. Give me until this evening and I'll tell you if there is a new version or if I have to correct it anyway.
Plus, I still have a couple of (
http://www.eidosforum.de/showthread.php?p=599385#post599385) translated files for other T3 missions which may replace the original ones and so add German translations and at least English text for any other previously unsupported language. The authors didn't pursue this issue with a lot of energy and also Komag didn't respond after the first two e-mails, that's why I offer those things to you now.
epithumia on 21/4/2009 at 16:53
I can host those files alongside the original mission files, but I won't go and actually modify the mission files without the mission author's consent. Currently my T3 archive is not complete, but when it is then I'll be willing to take another look at these. German is not one of the languages that I speak, however so the instructions there aren't really meaningful to me.
By the way, it's not clear as to which version of Creature Clash that file goes with.
Beleg Cúthalion on 21/4/2009 at 19:04
The current version on thiefmissions.com is the correct one.
If you're hosting the zip files alongside with the missions we wouldn't be any step further I guess. I can try once more to contact all authors and somehow make it clear that adding the translations doesn't involve packing the whole mission again which seemed to me the reason why it petered out the last time.
My version of CC3 is TDS_CreatureClash3_v2.zip and should be the la(te)st of its kind.
epithumia on 21/4/2009 at 19:24
This really isn't on topic here, but you miss TDS_CreatureClash3_v3.zip. Unfortunately the only copy of it I've been able to find doesn't seem to have the same directory structure as other T3 FMs so I don't know if it actually works.
Garrett's Shadow on 5/8/2009 at 13:29
Quote Posted by Flux
Keys do work, you have to select them from inventory, press use and then frob the door open.
i have 1st and 2nd floor keys too. and neither work on a pair of double doors on the 1st floor! :nono:
and yes, i selected ea one from inv, "used" it, got the use sound but doors still locked when i frob it! :p
this is in "LRM" btw.
addendum:
now on the 2nd floor, another pair of double doors that neither key works on!! wt heckz up w this?
well, woteveh! all objectives met and 94% loot, das goot nuff fer Garrett work!
(or would be if i could get outta the ferschtunkiner place and on w my life of taffin the world!)
btw: never saw any rope arrows in any chest in LRM! got 3 broadheads and 2 noisyies tho, all of which i obviously did'nt need in such an ez KO Palace! (not that i could have used rope arrows either in LRM tho, nowhere to go up to! low ceilings!)
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just plain :weird:! the FIRST floor key unlocked the door to the
SECOND floor!!!! :wot:
(does the 2nd floor key unlock the door to
the roof?) lol
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i am just plain :ebil: !!!!
ko-ed male guest in lower area of one room, then ko-ed male guest in lower area of next room, lugged him to the other room and threw him in bed with the other guest's wife!!! just wait til the first guy wakes up and finds his wife in bed w another guy! ooooh boy, u know those nobles! sounds like there will be some property settlements in the near future, perfect distraction for such a skilled operator as Garrett to sneaksy in and "earn" some more working capital! muwahahaha!!!
(got lucky on the placement too! (hard to do in Thief!), one of his hands is smack dab on one side of her pectoral region!!!) ^^
Garrett's Shadow on 5/8/2009 at 16:24
i am NOT saying i don't think i will have fun in "Avoiding Mistrust", i know i will!
BUT, there are 2 things right away!
first is, i had to restart 3 times cuz the guard in the very beginning kept seeing me even when i was in shadow, in the corner,crouched down, and with fully dark light gem!
(was starting to get ticked off, felt he musta got some of Freesia's power and i without any purple perfume to be had!)
and second, the briefing led me to expect a mass # of guards to get thru outside the place,(was lookin forward to honing my "crouch,pop up,dash & smash!), and there was (drumroll plz) a grand total of no more than 3 and the 2 in the lil house that i woke up just to send back to bedie bye out of sheer spite!!!
OOPSIE, FORGOTS I HAD ALREADY POSTED ABOUT LRM IN THIS THREAD!(me bes cityhead manfool!!) oki, well, i will put anything else bout AM in here!!
citywatch are SOOO stupid! and for darn sure a CW CAPTAIN outta know better than to carpet the darn place with someone like Garrett around! :devil:
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kittykat wrote: "The multiple choices of how to get in to the mansion is superb, I tryed all of them for fun"
so did i, if for no other reason than i like to have multiple possibilies for escape and evasion and also, open doors let me know at a glance and from a distance that i done already been there, saves uneccessary backtracking!
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argh argh and triple argh!
ready to give up on these broke as humpty dumpty rope arrows!
no matter where i put the damn thing, i can't get off it and onto the library ledge! i just keep releasing then re-grabbing!
going into 3rd person for the climb and having read some of the thread where was mentioned the ladder animations, i see the problem - the top of the invis "ladder" keeps ending up too high, so Garrett gets to the top and just stops, and no additional pressing of the forward key will make him go up and over and off the ladder!
OM freakin god! what an exercise in ridiculousness THAT was! i'm sorry, but i think it stinks that i spend 20 mins continually trying to place a damn rope arrow in JUST the EXACT spot is HAS to be in in order to complete the climb just to find out that it's utterly totally uneccessary!
because you can get onto that ledge the other way, mantle up into the passageway from that supply type room (on the second floor i think it is) w the female servant, and there u are!!
ahhhhhhhhh ~proceeds to tear out what hair MPB has left him~!!
btw, not upset with the FM, am upset that it was mentioned twice i think in this thread to do that with the still not fully implemented rope arrows when it is foolish to bother with the hassle when you don't have to, unless u r incredibly bored and your only other option is to watch grass grow!!!
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now THAT was FUNNY! fat barman caught barest glimpse of me, shouted out:
"I'm a merchant! A very dangerous merchant!" ha ha hee hee, wonder if he means his prices are dangerous to one's wallet?
oy, i think all CW should be killed - FOR SNORING LOUDER THAN NIAGRA FALLS!!!
nothing improves the speed of your lockpicking than doing it in a room full of CW sawing away to beat the band!
note to surgeon who wants to be set for life: get the deviated septum surgery account with the CW!!!!
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finished it and wierd thing happened, it did'nt CTD as has been mentioned, BUT, it loaded a save from T3 OM, the Rutherford mish!
biz-zar-ro!
it was fun! ty DD!!!
one thing tho, like i said above - needed many more guards, there were like what, 37? place that huge shoulda had more like upwards of 50 or 60 ish!
eXz on 2/10/2009 at 13:19
This was the best fan mission ever! So damn big house, knocked out 56 persons, stole 97% loot (i have to go back in and find the other 3% now)!
The coolest thing about this mission is that you can crawl above the ceiling in almost every room. Very sneaky, fun as hell!
Besides Savar and Serge, DarkDragon is now one of my favourite map makers!
Good job!
arcaneterence on 16/2/2010 at 09:36
Can anyone help me In lord raven's mansion I got two keys from the patrolling guards ,one for the first floor and one for the second.I can select them from my inventory but they don't unlock any doors .There's a locked double door on the first floor and one single door on the second floor but I can't unlock them.
And in Avoiding Mistrust: I got three keys from the basement:wine cellar key,key to Bruget's room and the key to the master bedroom.I only saw one locked door in the basement and the wine cellar key doesn't work on it though I can select it from my inventory.Nor can i find the other rooms.