Thief 3 Missions: Avoiding Mistrust 1.1.1 and Lord Raven's Mansion 1.2.2 - by DarkDragon
aniket_d on 17/4/2012 at 05:08
Wierd thing happened while i was playing is that i have picked quite a few keys but they don't show up in my inventory under gear>items.... it only shows no quest items there. so i picked up the wine cellar key but cant open the door in the basement.
Also could someone please help me with the location of the city watch captain's quarters...
thank you..
And btw the map is simply beautiful, great work- keep it up....
Beleg Cúthalion on 17/4/2012 at 07:58
It's ages since I played it, but this FM probably has inventory belt keys, so you find them where your flashbombs and potions are. This should be mentioned in the readme, though.
If not, no idea. :p
aniket_d on 17/4/2012 at 16:23
Quote Posted by Beleg Cúthalion
It's ages since I played it, but this FM probably has inventory belt keys, so you find them where your flashbombs and potions are. This should be mentioned in the readme, though.
If not, no idea. :p
nope. tried it.. not there on the inventory belt. I tried f1 through f12. Only f1 toggles flash bombs, f3 health potion and f10 and f12 save and load. nothing else!! :confused: plus i just can't find the captain's quarter's... circled the mansion so many times...
Lootleach on 15/10/2013 at 19:12
I've been playing 'Lord Raven's Mansion' on Expert, and I've completed all the objectives, except I can't find the 3rd special item. Looked everywhere. Can someone give me the locations of all three items?
yxlplig on 30/8/2015 at 00:40
I'm having trouble getting Lord Raven's Mansion to work correctly, specifically the old lockpicking bug is back but only when I play this FM. Does anyone know what is causing this?
I have tried removing every line from the user.ini patch, and I've tried getting rid of the T3Main.exe that is included with the FM. I'm wondering if this FM is even playable anymore without some adjustments using the Editor.
I should mention that I'm using the latest Sneaky Upgrade, I believe it has some kind of framerate limiter that is supposed to prevent this, but it is not working in this particular FM.
OK, so I solved the problem, it looks likes the lockpicking UI has 16 different possible directional inputs (I could have sworn it's usually only 8). So you must use the mouse to pick locks in this mission.
<Username> on 28/12/2021 at 21:33
Quote Posted by Lootleach
I've been playing 'Lord Raven's Mansion' on Expert, and I've completed all the objectives, except I can't find the 3rd special item. Looked everywhere. Can someone give me the locations of all three items?
In case someone else cannot find all three special items, here is the one that is less visible than the other two:
Hint #1:
Check all tables.Hint #2:
The special loot item is lying on a table.Hint #3:
The special loot item is a lucky coin lying on a table.Stats:* Expert difficulty
* 49 minutes
* 97% loot
* 1 hint needed
Elements I liked:* As I stepped out onto the second-floor balcony, I was welcomed by a panorama of the City and the sounds emanating from the streets. I had spent so much time inside, seeing and hearing this was like a breath of fresh air.
Elements that could be improved:* There are too many doors and chests that must be picked. It was tiresome.
* This is a standard mansion heist. Likely nothing you haven't seen before. I missed something exciting, like an unusual room, an excellent readable, or a surprising scene. There was nothing here that set this mission apart from countless similar mansion heists.
* Of course, Benny is employed at this mansion as well. This joke is so overdone.
* If you wake up the sleeping lady on the second floor and let her see you, she can't leave. She is stuck on the bed.
* Why is the soap in the second-floor bathroom glowing?
* Instructions on the use of certain items appear when you pick them up. I would prefer not to get these in fan missions.
* After the mission debriefing, the game loads into Rutherford Castle from the original campaign. This was rather jarring.
Hint needed:* I needed an explanation on how keys work. In the original game, it is sufficient to right-click a door with the correct key in your inventory. In this mission, you have to select the key, use it on the door and then frob it open.
fortuni on 28/12/2021 at 21:52
Quote Posted by <Username>
This is a standard mansion heist. Likely nothing you haven't seen before. I missed something exciting, like an unusual room, an excellent readable, or a surprising scene. There was nothing here that set this mission apart from countless similar mansion heists.
Agreed, this is possibly one of the weakest T3 missions, after a while it becomes tiresome, pick a forever lock, sneak into one bedroom, grab a couple of bits of loot, avoid a guard, pick a forever lock, sneak into another bedroom, classic example of trying to be too grandiose, best to make a smaller tighter mission until you are a more experienced author.
Quote Posted by <Username>
After the mission debriefing, the game loads into Rutherford Castle from the original campaign. This was rather jarring.
Happens with a number of T3 missions, IIRC Snobel has looked into this issue but couldn't find a way of stopping this happen.
<Username> on 29/5/2022 at 17:44
Avoiding Mistrust plays like Lord Raven's Mansion. Both are mansion missions, but the former is much larger, looks more polished, and the backstory is more detailed. At the same time, Avoiding Mistrust has the same problems as its predecessor: Its endless similar-looking hallways and rooms become monotonous after a while. Additionally, the number of locks you must pick will test your will.
Stats:
* Expert difficulty
* 114 minutes
* 93% loot
* 0 hints needed
* 33 locks picked
Elements I liked:
* I first got inside the mansion by smashing a crate and then opening a metal grate behind it. I like discovering alternative routes like this. Avoiding Mistrust has quite a few of these.
* Objectives change over the course of the mission. I appreciated that.
* The moldy basement was a refreshing change of scenery. I especially liked the room in which water dripping from the ceiling is collected in pots.
* You get to use rope arrows in this mission. They are useful for getting up those wooden beams above the rooms on the upper floor.
* The backstory is not bad. It adds some depth to what otherwise would be just another standard mansion heist.
Elements that could be improved:
* There are many locks to pick. It gets tedious. Chests are often in areas where you can pick them undisturbed.
* This mansion is gigantic, but most hallways and rooms look almost the same. Looting room after room after room gets boring.
* I get the idea of having the rooms on the upper floors accessible via vents and wooden beams above them, but crawling through those endless, empty shafts was excruciatingly slow.
* The final three quest items appear in the rooms after you read a specific note. If you cleared these rooms earlier, you must search them again. This could be handled in a more believable way.
* Having rope arrows is neat, but their behavior ingame is weird: When you shoot one, it disappears, then there is a slight delay, then a sound is played, and then rope appears in midair. I get that it is probably not possible to implement this hack in a way that doesnÂ't feel like a hack.
* There are phonographs in the room where the Codex of Admonitions is located and in the master bedroom. Both light up, but they do not play a sound when frobbed.
* When I picked up the first healing potion and the first moss arrow, I got prompts on how to use them. This is not necessary in fan missions since players will be already familiar with them from the original campaign.
* Just like in Lord Raven's Mansion, there is a glowing bar of soap in one of the bathrooms. Odd.
* Of course, Benny is working at this mansion as well and there is a note detailing his latest antics. This joke has been driven into the ground.
Bugs:
* I shot a rope arrow to the wooden beams above the bed of a sleeping lady who writes in her journal a servant threw something up there. When I climbed up, I clipped through the ceiling and feel through the walls into an infinite void next to the mansion.
* Keys and rope arrows don't show up in the gear menu.
* Like after Lord Raven's Mansion, Rutherford Castle from the original campaign is loaded after you complete this one.