Shadowmeld on 19/4/2005 at 03:08
Thanks, downloading them now. :thumb:
Unstoppable on 19/4/2005 at 04:02
Holy jejoapenrinere thank you! :thumb:
Unstoppable on 19/4/2005 at 04:13
Anyone find the mp3 heard at the end of Thief 3? When Garrett becomes you know want and the City becomes you know what. It goes hmm hmmm hm hm hmmm hmmm. Is that in the rip? Thanks.(Couldn't find it)
Digital Nightfall on 19/4/2005 at 04:23
Let me see if I can remember... :)
They're all edited from the ogg in one way or another. The original ogg files are 128 kbps and 44100 Hz, recorded as wav files at the same, and then encoded back as mp3s at the same. Was there quality loss? Probably, but I'm no professional at this sort of thing. The ones that have the least amount of editing I just added a split second of fade-in (the shortest I could manage to make them start up naturally) and one to several seconds of fade out.
Church of the Hammer and Pagan Rituals (which should be the music from the Hammer & Pagan intro missions…) got the most amount of mixing done to them. Each involved several ogg files, overlapped, repeated, etc. In contrast, Holy Ground, also a Hammerite theme, is unedited (‘sept for the fadein/out)
Wind and Stitch is two combined oggs (called wind and stitch!).
Vocals is a mix from several oggs, and a bit extended (with repeating and overlaping).
Streets and Squares is a mix, combining several oggs, with names like stin, stout, sqin, sq… I had no idea what they were supposed to be or what missions they were from (they were all marked 11?) so I decided to just call it STreets and SQuares.
Seaside Manor, the first one I did, I just put the three oggs back to back with no mixing, just fadein/out between them.
Organ is two combined,
Museum is three, but with minimal mixing, did it mostly like I did Seaside.
Hum and Shimmer is two combined (called hum and shimmer!)
Haunted is three, minimal mixing.
For Credits I actually combined the menu music with the credits music.
Clocktower is a combo, from two oogs.
Box of Troubles was converted straight from oog to mp3, never existed as a wave. Maybe it doesn’t belong here, but I couldn’t resist including it.
I didn't do any recording off the movie files. I may do that in the future.
Anyone who wants to rip the oggs themselves and try for some alternate mixes is welcome to. Like I said, I don’t have much experience with this sort of thing.
Logan on 19/4/2005 at 05:40
Quote:
The original ogg files are 128 kbps and 44100 Hz, recorded as wav files at the same, and then encoded back as mp3s at the same. Was there quality loss?
O-oh... MP3 128Kbps equivalent OGG 45Kbps. 128Kbps in OGG ~ 256Kbps in MP3. I think you lost quality. I understand that you do a really big work... But... Amy be in the future you can riped in a more quiality format?
Fish-face on 19/4/2005 at 07:14
I'd advise you simply extract them as oggs and leave them, since there is an inevitable quality loss in converting from ogg to mp3 (this is due to the different algorithms dropping different bits of the soundwave that it thinks won't be missed) If no-one can play oggs, get Winamp - it's groovy.
Anyway, good job!
chrish on 19/4/2005 at 14:24
Awesome, thanks for doing this!
:thumb:
- chrish
Septa Scarabae on 19/4/2005 at 16:47
Quote Posted by Fish-face
I'd advise you simply extract them as oggs and leave them, since there is an inevitable quality loss in converting from ogg to mp3 (this is due to the different algorithms dropping different bits of the soundwave that it thinks won't be missed) If no-one can play oggs, get Winamp - it's groovy.
Anyway, good job!
Amen to that. :eww: If you can't play .ogg's, it is definately time you downloaded WinAmp.
Huckeye on 19/4/2005 at 16:52
Most of them make good Morrowind exploration music! Well... maybe not the one about the box, but they are great to have.
Chaos lord on 19/4/2005 at 17:34
Thank you man, you're a nice fella.