tarvis79 on 13/8/2011 at 22:59
Hi everybody,
I'm trying to do a run through TDS without killing, blackjacking, or being caught (you can follow it on YouTube if you're interested). My biggest headache is getting through the city hubs unscathed; I can't check whether I was successful until the end of the next mission, and when the "times caught" stat reads 1 and I have to reload my save from Garrett's Building at the start of that day...it can be frustrating.
This would be easy to avoid if there were a way to check my stats apart from finishing a mission, whether it be a tweak or a simple file I can go open in NotePad between segments to see what the game has recorded. I'm playing the Steam version, if that helps.
Thanks in advance!
Beleg Cúthalion on 14/8/2011 at 15:39
Not a chance without serious hacking. These values are AFAIK so-called Global Integers (GlobalInts) in TDS/T3Ed/UnrealEd 2004's own system. They have to be stored inside your savegames somewhere, but i'm not sure whether or not they can be read by some sort of hex editor. I could have a look at the GlobalInt list, though, to see if I find names which look like they could be the ones in question.
Edit: I don't know/care about Steam, but you would need the savegames on your harddisk.