Mr. K. on 30/5/2004 at 22:06
*Useless post, the new patcher by Myagi works both for the demo and the full game. Kudos to him! :thumb:
Myagi on 30/5/2004 at 22:14
Actually that version detects if it's the demo or not so it works on both :)
I'm currently trying to figure out if the patch will work with nvidia cards or not. If objects appear solid white (or freaky in some other way) then it doesn't work.
Mr. K. on 30/5/2004 at 22:19
I'd recommend people to try setting the frob color to 0.04 0.04 0.02
GRRRR on 30/5/2004 at 22:20
Great stuff there!
Wasnt DX:IW followed by a Tweaking Spree too? One could think the folks at ION were to lazy to "un-XBOX" this game too coz they figured the fanbase would do it for them anyway :devil:
Keep it going - and someone sticky this already :thumb:
Eep on 30/5/2004 at 22:23
Yes, Myagi, it works on my GeForce 3 Ti 200 but Garrett's pixel shader is the same color as the highlight, so even in total darkness he has a glow to him. Did you use the same pixel shader as his or is it the same as the frob's but with a different color? :/
Myagi on 30/5/2004 at 22:28
Quote Posted by Eep
Yes, Myagi, it works on my GeForce 3 Ti 200 but Garrett's pixel shader is the same color as the highlight, so even in total darkness he has a glow to him. Did you use the same pixel shader as his or is it the same as the frob's but with a different color? :/
is this in third person? I can very well imagine that the stealth glow is the same pixel shader as the frob, unfortunately nothing I can do about that. I'm a hardcore first person only player so I didn't think about that (nor notice it).
Avalon on 30/5/2004 at 22:31
Have any of you lads or lasses figured out a way to make the health bar NOT disappear? I want it to stay up even when I don't have a health potion selected. It's part of the strategy, knowing how much of a risk I can take and all.
I took a quick peek through the files but I can't find anything specifically for that anywhere.
Eep on 30/5/2004 at 22:32
Yes, in 3rd-person mode. Although I too prefer 1st-person, I still go to 3rd-person sometimes to see what Garrett looks like, test bugs, etc.
I just thought it was odd the same pixel shader is used for both Garrett AND frobs. Ah well...if there's nothing you can do...unless maybe specify your new shader for the frob only and leave Garrett's alone?
Myagi on 30/5/2004 at 22:38
Quote Posted by Eep
Yes, in 3rd-person mode. Although I too prefer 1st-person, I still go to 3rd-person sometimes to see what Garrett looks like, test bugs, etc.
I just thought it was odd the same pixel shader is used for both Garrett AND frobs. Ah well...if there's nothing you can do...unless maybe specify your new shader for the frob only and leave Garrett's alone?
The shader is a resource kind of like a texture, all I did was replace one, but all the code that refers to it will use it, I have no control over who uses it where to render what. Which is also why it could potentially mess up rendering of other things in the game, but hopefully nothing else that kind of "strange" shader.
Hojo on 30/5/2004 at 22:44
Sorry if this has already been addressed, I looked but couldn't find it in the threads. Which ini file parameter controls Garrett's running speed? I'm trying to run faster. Thanks