cornbolish on 1/6/2004 at 04:29
PLEASE PLEASEEEEE!!! Fix garrets attack animations, their different for firstperson and thirdperson, and the firstperson shadow of the attackanimation is terrible :(
Bloody Hedgehog on 1/6/2004 at 04:29
Props to everyone discovering and testing these tweaks.
I'm hoping someone can tell me if there's a way to make the text for each of your save/load games closer together. Even if you adjust NumVisibleRows, you can still only see one or two save games at a time.
I've messed around with the aformentioned key, the FontMappings numbers, even inserting YTextSpacing keys to no effect. So, does any know of a working solution to the widely spaced save/load text?
william on 1/6/2004 at 10:00
Using some of the tools mentioned here (DxTex,...) I tried to make a change to the font (VTCGoblinHand_18.dds used in main menu for example). Regardless of what I did, the font always looked the same in the game. Finally I decided to delete (rename) the VTCGoblinHand_18.dds file in Fonts folder. The game works OK and displays everything as nothing happened! After I started to tweak the VTCGoblinHand_18.cel, it had some effect in the game. It looks like the *.dds files are only for information there, the actual font bitmaps are stored somewhere else.
Any idea where?
Fallen+Keeper on 1/6/2004 at 10:24
Quote Posted by Mentalepsy
Are you talking about changing the color of Myagi's frob? You have to do that in the patch program.
Sorry for being a pain. I don't have much time to read the entire thread. :( Someone could tell me please, where I can find that patch? Thank you taffers.
Nanol on 1/6/2004 at 10:30
Check out the 4 mirrors in the last post of the sticky thread - (
http://www.ttlg.com/forums/showthread.php?t=83801) here ;)
Mentalespy - some links in that thread to dxtool download locations might come in useful, since development on that front seems to be going quite quickly over at the IS forums.
Philky on 1/6/2004 at 10:57
Woot, just worked out how to make the health bar stay up constantly :thumb:
Open your T3UI.ini file and go to [HealthMeter] section, change the settings to the following (i also scaled it down so it looks nice :))
Type=T3HealthMeterWindow
Active=ACTIVE
Scale_X=0.6
Scale_Y=0.5
Scale_Z=0.5
Pos_X=20
Pos_Y=-15
Pos_Z=10
Placement_Y=BOTTOM
ClearPos_X=20
ClearPos_Y=-15
Width=640
Height=30
PointWidth=15
NumPoints=16
LeftAlign=TRUE
MeterPoint=HealthMeterPoint
Enjoy :cheeky:
_gotcha_ on 1/6/2004 at 11:43
Quote Posted by william
Using some of the tools mentioned here (DxTex,...) I tried to make a change to the font [...]
Any idea where?
The font is a texture in the file 'Kernel_GFXALL'. I guess that if you open that file with the VXI tool, look for the font name and than alter bit 7 of the first letter, it will look for the font dds file in the folder "pctextures\dynamicallyloaded\"
if you don't know what I am rambling on about check my posts about the arrow trail above. :cheeky:
BlackThief on 1/6/2004 at 11:48
has anyone found the file of the title-menu background yet ?
it would be great to change this to the old thief1 background ! :cheeky: