bikerdude on 9/7/2008 at 13:54
Hi
Sorry to be picky, but we change the title to
" Thief 4: "futuristic" concept art abandoned "
as the title, when viewed from the main forum listings is a bit mis-leading until you open the thread etc
thanks
biker
TTK12G3 on 9/7/2008 at 16:25
The more I look at that image, the more I like the idea. What I don't like the fact that "Joreg Stevens" is supposed to take up the role of a modern Lars Garrett.
I also remember that Mystery Developer mentioned that the first level was going to be Joreg robbing Senator Bafford's estate. I still don't know what to think of that. It seems to strip out all the Steampunk gothic murdering deadly tree hugger Euro-fantasy that I grew to love.
On a more recent perspective, my mind is equating the modern Thief concept with Mirror's Edge.
Eshaktaar on 9/7/2008 at 16:55
IMO the concept isn't completely off how a modern version of Garrett could look like (except for the gun, but even that was painted over). For my taste it's too close to our world, though, and I think it'd be better to take the Thief world and imagine how its steampunky scenario could evolve from the middle ages into an age closer to ours. It'd be interesting to see how The City has evolved after a couple of centuries.
Lazarus_Mace on 8/8/2009 at 17:00
Quote Posted by New Horizon
Every time I see it, I can't help but feel they totally didn't understand the premise of the game. This just isn't Thief, this is Thug.
I think you are spot on there. Bioshock, a good game in it's own right, just doesn't (for me at least) have that replay value that System Shock 2 had. I still play SS2 now, ten years after it's release. The very irritating Ken Levine promised us open and non-linear gameplay, incredible AI, unscripted baddies etc etc. But what was delivered to us was really the opposite; it was completely linear with badies so predictable they could've had starring roles in the original Quake game.
Ken Levine, although involved with the Thief games and SS2, said in an interview that he wasn't at all interested in the stealth/sneak-em-up genre. So, in a nutshell, he doesn't even really understand what made Thief so great. The games weren't combat based, you had to make do with the primitive weapons that were available and that is what made the game so much fun. Put a gun in the hands of Garrett and stick him in a modern setting and any pretence of what the game is about goes out of the window.
I personally think that if you're going to put Garrett in a more modern setting, then maybe an 1850's european type setting would have the right kind of atmosphere and foreboding. You keep the blackjack and flashbombs, lockpicks etc, but add a small crossbow with similar ammunition to the original games (Bolt, water bolt, fire bolt, grappling hook etc) and maybe even a flintlock pistol (or similar; something that may take a while to reload) for extra-sticky situations. There aren't any games that are really set in this era and I just thought it might provide quite a bit of fun. What do you lot think?
Albert on 8/8/2009 at 18:20
Make that the 17th century and you've got something... there...
... Also, I just Wikied it and it turns out the earliest guns used by any European military was the Flintlock Musket. Around the mid to late 17th century in fact.
Beleg Cúthalion on 8/8/2009 at 19:16
Already 15th century I believe, according to some book by Gerry Embleton.
R Soul on 8/8/2009 at 19:17
Quote Posted by Eshaktaar
It'd be interesting to see how The City has evolved after a couple of centuries.
It'd be a miracle if it even lasted that long.
Albert on 8/8/2009 at 19:19
Quote Posted by Beleg Cúthalion
Already 15th century I believe, according to some book by Gerry Embleton.
Hmm, really? I guess the "All you need is love" slogan took even longer than I thought...