Renault on 25/1/2010 at 05:38
It's a two way door though, it think both the music and the gameplay/level have to be memorable together to create an impact. Case in point, I hear "The Keeper Library," and what is the first thing that comes to mind? Not anything from TDS - I go right to the Aleph's hidden Keeper library in Broken Triad.
Goldmoon Dawn on 26/1/2010 at 20:41
sweet, sweet, sweet!
:ebil:
jtr7 on 26/1/2010 at 20:49
Thanks! :cool:
Yeah, Brethren, that's a good point to bring forward. The sound alone, after the first playthrough, should evoke the locale, the peoples there, and the memories made, like a particular smell anchoring a childhood memory, like Play-Doh and Crayolas...
Goldmoon Dawn on 26/1/2010 at 21:10
:cheeky:
242 on 26/1/2010 at 23:37
I'd suggest to take note of original Stalker's audio design, another dark/dramatic game (from quite small number) where sound and music alone create lots of atmosphere.
jtr7 on 26/1/2010 at 23:57
If the new audio is thick with atmosphere, tension, cautious-making, slowing the players down to hear their heart thudding, minimalist on a primal level, surreal, signature, and full of character such that a screenshot may evoke the sound of the area depicted, where each Faction presence is identifiable by sound alone, where the world itself is alive, where The City is a character and each area is a member of a giant sleeping organism that might awaken and arise like Cthulhu, where there is something of a leitmotif, where the player is never propelled forward but pulled along through syrup, I think we'll be happy.:p
Yandros on 27/1/2010 at 01:26
Dammit stop that, you're making me want to marry you again! :sweat:
That's not nearly as impressive as the first post, though.
I mean, er, thanks René!
jtr7 on 27/1/2010 at 01:48
:o
Hahahaha!:cheeky:
As long as the thread keeps going, there will be more where that came from.;)
Beleg Cúthalion on 27/1/2010 at 12:02
Did the demo page link get deleted during the cleaning? I cannot seem to find those demos.