Goldmoon Dawn on 27/1/2010 at 16:07
Quote Posted by Goldmoon Dawn
I love you jtr7. :ebil:
:thumb:
Beleg Cúthalion on 28/1/2010 at 11:15
Ah, ok, thanks. I should have looked more carefully.
Aja on 29/1/2010 at 07:16
Anyone can make a drone, sure, you showed us that with your links. But nothing in any of those videos matches Brosius' more inspired moments (to name a few: upper floors of Running Interference, Constantine's altar room, Trail of Blood, Big/Small area, the police station, and pretty much the entirety of The Sword). In the last three or four years I've become a devoted enthusiast of the ambient genre, and I can honestly say that Brosius' work with the Thief games ranks among (or at least very near to) some of the (
http://www.youtube.com/watch?v=sd8-W0af4PY) best (
http://www.youtube.com/watch?v=vR-EH_6MT58) ambient (
http://www.infractionrecords.com/new_eyes_edit.mp3) music I've heard.
It's not enough to just make "scary" sounding drones, and in that first video you linked the drone at the start is only an introduction, of sorts, to a vaster and more intricate soundscape that permates the entire level (
edit - by first drone I actually meant the first Thief level posted). Part of the beauty of Brosius' sound design is that it alternates and shifts between minimal drones and complex melodic arrangements. And in the process, it manages to be genuinely provocative—most ambient artists don't get much further than "relaxing".
That being said, I'm very encouraged to see Mr. Weir posting here so early on in the process. Here's hoping he can surpass the originals! :)
mothra on 29/1/2010 at 14:22
here's hoping it will stay ambient. we still could end up with the typical hollywood orchestra with sweeping battlemusic and female-background-singer enhanced romantic melodies.
Aja on 4/2/2010 at 03:18
It's not my fault your critical faculties are undeveloped. If you want a more nuanced discussion I can give you one, but something tells me you wouldn't understand the distinction (nor even care to).
Goldmoon Dawn on 15/2/2010 at 17:40
Hmmm... is this really about Eric Brosius? Or perhaps its really about ShadowSneaker. :p
Petike the Taffer on 25/2/2010 at 17:12
Well, welcome aboard and the best of luck to you, Paul ! :)
I really don't envy your situation - living up to the sound design of the previous three games is no easy task. :erg: Thief is quite a can of worms audio-wise, since sound effects and sound distribution are also part of the gameplay, instead of being just a mere background. :p
However, I believe in your skills and that you can pull it off, given enough dedication to this behemoth of a project. :thumb: And I'd really love to see occasional updates with short samples of your work-in-progress once Thief IV leaves the pre-pro phase. Either on your or the developer's site, maybe even in blog form. That would be positively sweet. :D
As far as sound design goes, staying true to the overall style of the old trilogy while using your own original signature, works for me, anytime. ;) One thing I noticed over the years about Thief's background music is, that it doesn't neccessarily need to be interactive. Besides tracks assigned to specific areas in a level, the music doesn't really change, regardless of whether you're hidden in the shadows or being chased by the guards. A lot of stealth games have dynamically changing music and it works well, but given Thief's slightly different heritage, this can become a mixed bag. But, in all honesty, any atmospheric-enough ambient music could work - you'll just have to take some caution at times, rather than risk the tracks sounding too overblown or underscored. IMHO, the main goal should be to make the audio atmosphere "alive" at all times; a sort of "persistent feel" to it in all enviroments, while keeping in tone with their differing context. Also, Thief's sound effects and music tracks often show signs of being heavily intertwined with each other, the borders between them getting blurred - a lot...
All in all, I wish you good luck and nerves of steel ! :thumb:
hexhunter on 1/3/2010 at 23:19
Discworld Noir is one of my all-time favourite games. I was in hospital a few days half way through playing that game and I would have killed at the time to have a CD of music from it. Great voices too, Brydon, Llewellyn and Planer, I still find the dialouge funny.
Taking a look at some videos of it on youtube to remind me. (
http://www.youtube.com/watch?v=HuY8hEw5724)
I have the utmost respect for you Paul, I think you'll do a great job. :) (Nice that Thief will be partly developed in London too)
Guvnor_P on 2/3/2010 at 23:29
Ah, Discworld Noir, that was my first full game that I worked on. Considering it didn't sell so well, at least compared to the first two Discworld games, it's amazing how that's the one people seem to remember the most.
I remember getting Kate Robbins to sing a song on that game and being in awe of her due to her having perfect pitch and being Paul McCartney's first cousin (like her and Macca, I'm also from Liverpool).
If you ask very nicely, I might be able to dig out mp3s of the music...