osman on 22/1/2010 at 17:55
pč...
Lytha on 22/1/2010 at 19:14
Comedy pure as he tries to knock that poor female servant out (why'd he do that?)
What was your point again?
Oh yeah. You know what I have a problem with? People like you cherrypicking out
my response to this thread when just about 2 dozen people said the same.
Ravenus1 on 22/1/2010 at 21:24
Change is inevitable but I wish developers would honor the fans by staying true to the game design. We are the ones who have played Thief for 10 years and still care about it. You can create great story, and visuals without butchering the series, doesn't calling the game Thief4, hint toward honoring the series? Anyhow, I have hopes but am very skeptical they will ever touch Thief DP or MA.
shotgun on 23/1/2010 at 03:22
Dear Paul,
By your words and presence I can tell you are an honest man, and this encourages me much. Don't be afraid to try new things and expand into new venues, so long as they branch off the old ones. Create from your heart, don't reproduce from your brain :)
I wish you best of luck and inspiration for this project.
On a side note, I would like to include my personal favorite sound bit of all Thief games, from the T2 level Trail of Blood:
(
http://www.youtube.com/watch?v=w1LavOlanFg) [starts at 1:30]
Lytha on 23/1/2010 at 11:29
Quote Posted by ShadowSneaker
You're post was more doom-laden/drama queen. And you're a celebrity here, I was like - forget other peeps, I'm gonna pull a Chapman and pwn this mofo!!!>>>>>>>>>::::::[[[[[[[[[[[[[[[
Alright.
Firstly: While my own grasp of the English language is far from perfect, given that it is my tertiary language, it pains me very much if someone butchers his own native language. Here are some links that might help you:
(
http://www.wikihow.com/Use-You're-and-Your)
(
http://youre-vs-your.net/)
Secondly: I see, you are a kindergarten revolutionist. How cute!
Thirdly: I am trying to wrap my mind around the idea that someone just called me a motherfucker. It's one of those words that somehow apply to one gender, but not to the other, you see.
Good boy. Have a cookie. Now go and bother someone else. *pat pat*
But anyway, back to the topic. The reason for my perhaps overly negative reaction here is that I very recently replayed some Thief OMs and it was most certainly the work that Eric Brosius that made them stand out as much as they did. Lets just say Cradle, Return to the Cathedral, Bonehoard, Cragscleft, Keeper Compound: Caduca's rooms (up to the cutscene, mkay), Trail of Blood... etc.
After I had identified EB as the main reason why I was sitting whimpering in a corner during the Cradle mission, news that he won't be part of this Thief 4 is saddening indeed.
But anyway... Good luck to the new guy; it's a good sign at least that you've the, well, balls to register and to return to this thread for a couple of times.
Digital Nightfall on 23/1/2010 at 14:09
Good to see you, Lytha. :)
Lytha on 23/1/2010 at 15:03
Hello Daniel. :)
Good to see you too.
Digital Nightfall on 23/1/2010 at 15:14
As I was mentioning privately to Yandros while discussing this thread, I think that the technical simplicity of Eric's work is really a testament to his talent. As for our newcomer, all of his own achievements aside (and they are substantial) I hope that Paul appreciates the... nuanced simplicity... that most of us find so moving.
I am glad to see you posting here, Paul. I'm less glad that Thief 4 isn't as far along as I'd like. ;)
I think the mystery and anticipation surrounding this nebulous project might need its own tension track. That could be an open challenge to those here of musical inclination: create a textured soundscape to give auditory illustration to the "Thief Fan in the Thief 4 forum" experience. :sweat:
Yandros on 23/1/2010 at 18:41
Chill out, SS. I don't remember you being this antagonistic when you were here previously, sharing your own excellent music.
Eric's work for the Thief titles was rarely only a simple drone, but when it was, it was effective. As Digi pointed out, knowing when to use simpler music and when not to is part of his talent, and an essential skill for a game audio designer.
Bulgarian_Taffer on 23/1/2010 at 18:46
I found out the Russians described the current situation very well on darkfate.ru : "Поживем, увидим... вернее послушаем." - one of my favorite Russian phrases.
Which means: "We'll live, we'll see ... more likely we'll listen"