Dia on 2/6/2012 at 12:06
Seconded.
Briareos H on 2/6/2012 at 12:10
Just add a ghost difficulty level and everyone's happy.
ZylonBane on 2/6/2012 at 12:30
Quote Posted by jay pettitt
Perhaps, but I think it's an interesting misguided idea.
Anyone can come up with interesting misguided ideas ("Let's give Garrett a chicken launcher!"). It's coming up with interesting GOOD ideas that's difficult.
jtr7 on 2/6/2012 at 12:31
"[Simple-sounding suggestion] and everyone's happy" is never true, and it's never true even if all "haters", contrarian views, cynics, and miserable pessimists are fully excluded.
Keep the blackjack. Keep the balance of the gameplay and mechanics, as suggested, by having AIs that cannot be blackjacked, etc., and other examples already demonstrated by the games themselves. Don't build in player-invented playstyles, but keep it organic and varied throughout, so all styles are challenged, as well as the character of the protagonist.
Thor on 2/6/2012 at 14:13
Boxsmith, it isn't the blackjack's general principle at fault for breaking Thief. It's that you've learned the engine and it's quirks well enough. Try out The Dark Mod and tell me blackjacking is way too easy. There it is often easier to just ghost the place.
TTK12G3 on 2/6/2012 at 14:24
I don't want to see it removed, but I would like to see it nerfed and difficulty restrictions set on the thing.
Dia on 3/6/2012 at 11:05
Better than a ballpeen hammer.
Leave the frakkin' blackjack in the game, ffs. You don't have to use it, but at least it'll be there for those of us who do.
'Nuff said.
Briareos H on 3/6/2012 at 11:58
Quote Posted by jtr7
"[Simple-sounding suggestion] and everyone's happy" is never true, and it's never true even if all "haters", contrarian views, cynics, and miserable pessimists are fully excluded.
Of course not literally everyone would be happy, man, what is your point? It is always about what kind of people we want to make the most happy.
I'd really enjoy an additional level of difficulty, not just with "ghost this" objectives but rather being naturally enforced in a way that would make sense in the continuity of the game. Example: not being noticed once in mission X would open a new entry path that allows to access some loot in mission X+1 that would otherwise require knock outs, at the expense maybe of a more difficult escape. The story and unfolding of later missions could also be rather different (or, dare I say it,
radically different) if the player chose the most stealthy way through the game.
I know that core of Thief as we know it is, in part, a set of absolutely independant, fixed and immutable arenas for each level, and that -- to some -- would be denatured by allowing influence from previous levels. I for one would like to see that kind of Deus Ex-like emergence injected back into Thief with at least some results which would, yes, make (almost) everyone happy: A natural incentive to ghost levels without removing classical, almost prerequisite tools like the blackjack or the ability to kill everyone if you wish so*, as well as a naturally high replay value.
Exactly the kind of "novelty" I would love to see in Thief 4.
*and after all, when you know how to use the weapons, killing everyone is SO EASY in Thief, so should we remove the bow and sword too? But I digress.
SlyFoxx on 3/6/2012 at 18:37
Keep the tool set as is and let the player decide how to play.