Thief (4) Features. What we know is in, what we know is out. - by SubJeff
Starker on 20/5/2013 at 07:21
From the manual:
Quote:
Every job comes with some danger. Being a thief means always being one misstep away from finding an angry guard bearing down on you with a drawn blade. For these unfortunate moments, you carry a sword yourself. A blackjack and a short-bow are also part of your arsenal. Fighting is usually not your first choice, but sometimes it’s the only option.
More often, however, the road to riches is dark and silent. You will have tools designed to deceive your enemies, tools which can better keep you out of danger, and tools to help you get into hard-to-reach places. You are a thief, not a warrior. So keep your wits about you, and you won’t lose your head.
The most important thing to remember about Thief: The Dark Project is that you are not an unstoppable fighting machine. If you’re planning on making bold frontal assaults on multiple foes at once, go get fitted for your coffin now.
jtr7 on 20/5/2013 at 08:02
No matter how many times the game, the devs, the texts, etc. say that, the three or four times it shows violence in a non-game video trump it so hard. Just like how 17 seconds of one TDS cutscene erases or rewrites completely all canon that came before.
Chade on 20/5/2013 at 23:53
It's not just the cut-scenes. There are also much more serious mistakes like the keeper's training teaching the player combat but not how to use the blackjack, and front-loading the game with zombie missions.
Thief 1 was a little unsure how to present itself in public, as we all know. Thief 2 and 3 did a better job.
Interestingly, the amount of violence in introductory cut-scenes goes down as the series progresses.
Thief 1 = Garrett kills guard, is seen, runs away from ensuring confrontation.
Thief 2 = Garrett kills guard, but no one sees. Uses flashbomb at the end for no visible reason.
Thief 3 = Garrett blackjacks guard.
Thief 4 = ??? unknown, but Garrett does not assault any guard in the promotional trailer, although he does use a mine while he runs away from one
Dia on 21/5/2013 at 22:08
Quote Posted by Nuth
Hadn't seen this before. Is that an honest-to-Builder Hammerite in amongst the flames? Or maybe a statue of one?
Never saw that one before either. Sure looks like the Hammerite insignia on the front of the thing. I'm betting statue because it looks larger than a normal human & appears to just be standing there in the middle of the conflagration. Of course, it could be an entirely different object(s?) and the image is just distorted by the flames and smoke.
:confused:
jtr7 on 21/5/2013 at 23:32
The inside of that burning building, hmmm.... And there's some item to grab in there somewhere. We know the Hammerites and Mechanists and Pagans used to live in nuJackCity, and I'm still guessing the Baron kicked all the factions out in Gallagher's version.
demagogue on 21/5/2013 at 23:38
That screenshot reminds me a little of the similar level in Vampire Bloodlines. I love that fire particle effect. Too bad we won't get to build with lovely assets like that...
Beleg Cúthalion on 22/5/2013 at 06:16
Tiens wrote a nice TDS fan mission with stuff like that. So at least with TDS's 2004 assets you can come at least close to it.
jtr7 on 22/5/2013 at 06:43
Can Unreal 3's assets be ported over, or are they completely incompatible?
antihero276 on 22/5/2013 at 23:03
Quote Posted by jtr7
No matter how many times the game, the devs, the texts, etc. say that, the three or four times it shows violence in a non-game video trump it so hard. Just like how 17 seconds of one TDS cutscene erases or rewrites completely all canon that came before.
Which cutscene was that?