Chade on 20/1/2011 at 03:37
Well, I'm assuming the wedding is in the centre of a huge castle.
To give the guards a reason to hunt you, and give Garrett a safe place to start, you can set the mission up with a cut-scene. Garrett takes the ring in front of all the guests, to put on the bride's finger, and then activates a flash bomb. The actual mission starts with you hiding in some appropriate spot near the wedding ceremony, and all the guards and guests running around like crazy.
Perhaps a better possibility is that initially the guards have no reason to distrust you. You can walk around similar to undercover, and potentially pick-pocket the ring. There are three constraints: you can not be spotted doing anything unusual (i.e., pick-pocketing the ring!), you cannot be spotted leaving the central area, and eventually if you do not alert anyone the wedding ceremony will start. Once the wedding ceremony starts, you must alert the guards because either a) you do not turn up, or b) there is no option to give the ring to the bride.
zachary1975 on 21/1/2011 at 01:18
Quote Posted by Chade
Well, I'm assuming the wedding is in the centre of a huge castle.
To give the guards a reason to hunt you, and give Garrett a safe place to start, you can set the mission up with a cut-scene. Garrett takes the ring in front of all the guests, to put on the bride's finger, and then activates a flash bomb. The actual mission starts with you hiding in some appropriate spot near the wedding ceremony, and all the guards and guests running around like crazy.
Perhaps a better possibility is that initially the guards have no reason to distrust you. You can walk around similar to undercover, and potentially pick-pocket the ring. There are three constraints: you can not be spotted doing anything unusual (i.e., pick-pocketing the ring!), you cannot be spotted leaving the central area, and eventually if you do not alert anyone the wedding ceremony will start. Once the wedding ceremony starts, you must alert the guards because either a) you do not turn up, or b) there is no option to give the ring to the bride.
Well this could be an idea but i'm not sure this would work out if garret had a decendent.
zachary1975 on 21/1/2011 at 01:36
Quote Posted by Eigenface
Substantive gameplay idea:
One stealth gadget I like and don't see very often is the enemy tag, a device you can shoot onto an enemy which then allows you to track their location. This is useful for dangerous enemies you can't take out easily (or at all.) The last time I saw this was in No One Lives Forever 2, but I haven't kept my stealth game knowledge up to date. In NOLF2, once you tag an enemy with a tracking dart, you can see them on a little HUD radar. However, I don't see Thief as a HUD radar kind of game - Metal Gear Solid, Splinter Cell, and who knows how many others have already done that to death, and in my mind Thief is supposed to be a more organic, less "gadgety" experience. So in Thief 4, the enemy tag will allow you track the enemy's location in a different way. More on this in a moment.
Another ability I like is seeing enemies through walls, whether they call it X-ray vision, thermal, sonics (like Deus Ex), or whatever. This can be very useful in stealth games, but it has the potential to break the gameplay.
One thing I haven't seen in any game is the enemy tag combined with seeing enemies through walls. Garrett would have a device that emits radiation at a frequency only his mechanical eye can see. Once he surreptitiously tagged an enemy, he could see the tag shining like a beacon through the walls, and track the enemy no matter where they went - no HUD radar required.
now in that sense you could probably use it on important AI. :angel:
Kin on 21/1/2011 at 08:05
Quote Posted by Eigenface
Substantive gameplay idea:
One stealth gadget I like and don't see very often is the enemy tag, a device you can shoot onto an enemy which then allows you to track their location. This is useful for dangerous enemies you can't take out easily (or at all.) The last time I saw this was in No One Lives Forever 2, but I haven't kept my stealth game knowledge up to date. In NOLF2, once you tag an enemy with a tracking dart, you can see them on a little HUD radar. However, I don't see Thief as a HUD radar kind of game - Metal Gear Solid, Splinter Cell, and who knows how many others have already done that to death, and in my mind Thief is supposed to be a more organic, less "gadgety" experience. So in Thief 4, the enemy tag will allow you track the enemy's location in a different way. More on this in a moment.
Another ability I like is seeing enemies through walls, whether they call it X-ray vision, thermal, sonics (like Deus Ex), or whatever. This can be very useful in stealth games, but it has the potential to break the gameplay.
One thing I haven't seen in any game is the enemy tag combined with seeing enemies through walls. Garrett would have a device that emits radiation at a frequency only his mechanical eye can see. Once he surreptitiously tagged an enemy, he could see the tag shining like a beacon through the walls, and track the enemy no matter where they went - no HUD radar required.
Another ability garret could have is a 500 mega watt laser in his eye killing everyone in his way when it is too hard to use the classic stealth method. It will work great with all the radars, huds, beacons, xray vision...:tsktsk:
zachary1975 on 22/1/2011 at 00:48
Quote Posted by Kin
Another ability garret could have is a 500 mega watt laser in his eye killing everyone in his way when it is too hard to use the classic stealth method. It will work great with all the radars, huds, beacons, xray vision...:tsktsk:
that would make the game to easy and there are restrictions to killing. ;)
SubJeff on 22/1/2011 at 12:29
Really? Are you serious? Seriously?
vote this worst thread in Thief IV Anticipation ever
negativeliberty on 22/1/2011 at 14:50
Quote Posted by Subjective Effect
Really? Are you serious? Seriously?
vote this worst thread in Thief IV Anticipation ever
To be fair anything named subtly "Gampley ideas" is doomed from the start. I mean, you can't make clusterfucked typos like that without actually deliberately trying, can you?
zachary1975 on 23/1/2011 at 19:19
Quote Posted by tihomir
hello folks!
i would like to be able to buy sleeping powder and put it in drinks and food, and AI on patrols could stop for drink, and.. one down, more to go!
i would like to be able to put mandragora toxin in water suply (sub-mission where i go to wellspring and do it, before that i have to buy it in some shop, or find it and steal it from herbalist), of some monastery, and when i infiltrate after that, initiates could be in 'mandragora trance' instead on patrol, and talk some halucinogenic religious stuff. hell yeah! raving Hammerites in trance, beliving that Builder has come :eek:
idea about time..
it would be nice to choose time of infiltration.
lets say, i can choose 21, 23, 01, 03 o'clock.
this could be very replayability friendly. time of infiltration could change stuff like: if later, more AI is sleeping, less is patroling, but more relics are locked, instead of placed on some altars. keys are stored on different locations and so on. it can go even further, that you can buy intel in city (or howerev the mission structure will be organized) and then learn special time habits of facility you are about to infiltrate.
there is something very cool about waiting the night to become very dark, and waiting for the lights on windows to go off.
i would like to have different characters of night. what i am trying to say, in previous games, there is always 'night'. but there is also dusk, midnight, total dark dead night..
and since i am at it, i would like to have a task of finding, infiltrating and stealing my own voodoo doll from the witch hut in the misty swamps :laff:
sorry for my english, not a native speaker.
regards!
p.s.
i dont care for logos and stuff, i just want that stalking-voayerish atmosphere and i like all 3 games, my favorite being the one that i play.
sleeping powder sounds like a great idea. :sly:
Dia on 24/1/2011 at 12:54
Quote Posted by negativeliberty
To be fair anything named subtly "Gampley ideas" is doomed from the start. I mean, you can't make clusterfucked typos like that without actually deliberately trying, can you?
:laff: :thumb:
SubJeff on 24/1/2011 at 19:26
Quote Posted by zachary1975
thanks a lot. but seriously there are restrictions to killing
realllly that troo?