Sulphur on 7/11/2011 at 17:59
There's an absolute sodding dearth of rainbows in the Thief universe. It's all alleys and cobblestones and moonlight, almost like it's set in a parallel dimension extruded through Jack the Ripper's mind and butting edgeways into Moorcock/Lieber territory. Rainbows aren't enough; I demand pink ponies, gingerbread houses, a fluffy dwarf bear with hearts on his chest, and the revelation that the entire City is part of a world on a disc held up by a great big swimming armadillo.
With these much needed ingredients paced out and integrated properly, I can say that there'd be enough variety in a future instalment so that it won't be so excessively po-faced and stultifying and depressing to play through. Why, I may finally be able to finally complete a Thief game without having to snort a pixie stick every five minutes up my nose lest I die from the tediousness of having to crawl and bonk and bonk and crawl through it all.
Renzatic on 7/11/2011 at 19:50
Quote Posted by nickie
snip
Geez....now I'm worried about it.
Renault on 7/11/2011 at 22:38
I have a feeling Dia doesn't have an issue with the nails on that particular guy. :ebil:
jtr7 on 8/11/2011 at 00:52
Exactly! I know no one here wants anyone to write a thesis explaining the problem with the nails and how it's not about the nails themselves.
nickie on 8/11/2011 at 07:46
I'm sure Dia is more than capable of seeing those pictures in the spirit in which they were intended.
Dia on 8/11/2011 at 13:06
;)
Azaran on 10/11/2011 at 10:29
I do love the idea of having to sneak through a room full of sleeping birds, it really takes stealth to a whole new level, considering how hard it would be. I hope they really do implement something like that in T4.
R Soul on 10/11/2011 at 17:59
I like the idea of letting the birds out to cause a distraction.
Llama on 10/11/2011 at 18:48
Quote Posted by Azaran
I do love the idea of having to sneak through a room full of sleeping birds, it really takes stealth to a whole new level, considering how hard it would be. I hope they really do implement something like that in T4.
Don't worry, if you press the SHIFT key you'll roll right by them to the next wall without waking them up.