Llama on 28/10/2011 at 18:20
Quote Posted by scarykitties
Personally, I'm more concerned that "Thi4f" is still officially spelled that way.
I'm okay with the Victorian setting. It was going that direction anyway in Thief 2.
really? was it? Robots, semi-undead servants and Mechanist technology was Victorian?
Beleg Cúthalion on 28/10/2011 at 19:48
No, the skybox! Those stars were definitely Victorian.
I hope you're as serious as I am.
jtr7 on 28/10/2011 at 23:45
Who's serious? I hope no one's serious. No one.
NO ONE'S SERIOUS HERE!!
histaria wut
NO ONE!
Dia on 29/10/2011 at 11:27
I wuz but I'm not anymore.
jtr7 on 29/10/2011 at 12:48
In these threads, seriousness is equal to mock-worthy "hysteria". People who have no interest in the game can't wait to jump in and laugh at the "hysterical" seriousness of others who are "attacked" by "pixels" and "blurry images", etc., so then, the peanut gallery must have their lulz:
WUT WUT
:laff::joke::laff::joke::laff:
Llama on 30/10/2011 at 01:57
your argument is invalid. We had nothing in which to judge the original concept of Thief . Thi4f on the other hand... has three previous games to go by.
twisty on 30/10/2011 at 05:13
The point being that the final product differed significantly from the concept art. That fact is not unusual, however the art in concept pieces tends to look more similar in detail to the final product than what storyboarding does.
Storyboarding serves a different purpose in that it is designed to conceptualise a moving scene rather than just an object or setting. To that end, it doesn't need to define an end state -- it is used as a tool to help the team visualise the scenes as part of the design phase.
PotatoGuy on 30/10/2011 at 07:46
What twisty said. If this would have been the concept art for Thief 4 (Constantine being a new character then), this thread would have given just as many headache-giving, overanalyzing responses. I mean, jtr's "what the hell are these?" suggests he has never seen a human face before. It's concept art, people, calm down.