Thief 4: the ONE Mandatory thing. - by 5tephe
jtr7 on 2/8/2009 at 03:36
Bring back the prostitution!
A_Non_Moose on 2/8/2009 at 04:55
Flashbombs that allow you to BJ someone (not the crap in T3 where they snap out of it)
Played T1, then T2...it worked. T3 = No dice.
No respawning enemies/guards. Hated it in the Maw of Chaos (took chest high pile of
bodies to figure it out, then make a dash for the escape rout). It is annoying in the
cities when you are trying to get somewhere and don't want to be disturbed/bothered.
BJ, Respawn, BJ, respawn...oh, come on!
Proper T1/T2 LEANING...not the crap in T3.
More than a 1foot, 1 pixel frob area: tried to pick a purse off the ground:
1)looked down...can't pick it up.
2) crouch...can't pick it up
3) circle strafe and walking over it...wait...WTF do I have to circle strafe a purse just to
pic the damn thing up?
Finally hit it on the 4th or 5th frob-flash that lasted .01micro seconds and no where near
the center of the screen, but an inch above and to the left of the compass.
Simply put: Thief1/2 gameplay/size/levels to the letter...T3 grfx as an afterthought.
jtr7 on 2/8/2009 at 05:09
Yes. Glad you mentioned the purse frob (and bracelet and necklace) thing. It's annoying enough in T1/G/2 when a body is laying in such a way that you have to find a sweet spot to frob the belt items, and that's with predetermined corpse poses. In T3 with the ragdoll effect, I have to pick bodies up and chuck 'em aside to get to their wealth sometimes.
BTW, the enemies in the Maw aren't supposed to be respawning but simply spawning. The Trickster's army heading to war.
Molock on 2/8/2009 at 10:47
I'll cheat a bit: Getting the old atmosphere from T1 back to the new game. Nothing else is from importance.
*Zaccheus* on 2/8/2009 at 11:46
Quote Posted by jtr7
It's annoying enough in T1/G/2 when a body is laying in such a way that you have to find a sweet spot to frob the belt items, and that's with predetermined corpse poses.
I was so happy when I discovered auto-search. Oh yes, T4 must have auto-search!
Molock, I agree. Thinking about it, the
one thing for me is consistency with T1/T2. T3 was so 'different' from the previous two games. Bring back the previous feel of the world.
Snake on 3/8/2009 at 10:12
Quote:
Originally Posted by *Zaccheus*Bring back the previous feel of the world.
I thought TDS achieved this immensely, it was one of the few things it got right IMO. The game had a different engine and graphics, etc. compared to TDP and TMA (given that it was released many years after TMA) so of course it was gonna look and feel different to TMA, but I still felt like I was playing
Thief and in a
Thief world. How exactly are they gonna
Bring back the previous feel of the world with Thief 4 given that it probably won't be released until 2011 at the earliest (if there is a 2 year development process) and it will have a different engine to the previous 3 games and is likely to look and feel completely different. May I be one of the first to predict... the majority of fans are gonna
hate Thief 4 in the same way they did TDS, simply because it will be slightly different to the precious TMA.
jtr7 on 3/8/2009 at 11:35
"achieved immensely"
"look and feel different from TMA"
No rich colors. Most color came from the lighting which washed out any color from the textures, which were not rich and varied. Blue areas, yellow areas, magenta areas, green areas, brown areas. Can't remember the color of the places themselves, especially the indoors. Too Medieval, not enough varied eras mixed, and certainly less city-wide steampunk throughout. Very different. Not nearly anachronistic enough.
Snake on 3/8/2009 at 11:52
Quote:
Originally Posted by jtr7anachronistic
You speaked English real good me thinks of you.
jtr7 on 3/8/2009 at 12:14
Okey doke.
Snake on 3/8/2009 at 13:17
Quote:
Originally Posted by jtr7Too medieval
Thief has a medieval setting last time I checked. They made it a little bit too Victorian in TMA. I prefer the dark medieval type of setting that was present in TDP and they did a great job of conveying a medieval atmosphere in TDS I think. For the first time you actually get to rob an appropriately medieval looking castle (Lord Julian's estate), hence the lack of colour, grey stone would be the norm. I liked that appearance. Seems more suitable than the colourful wall paper of TMA. We're robbing medieval type castles and estates, not Jane Eyre and her Victorian style manors.