Thief 4: the ONE Mandatory thing. - by 5tephe
jtr7 on 23/8/2009 at 23:02
FMs have a higher level of acceptance and forgiveness that official games aren't granted.
Borrowing a friends' CD is a good idea--as long as you taffin' return it! And of course, that has nothing to do with a good or bad game, faithfulness to the fundamentals that sucked us in, or a departure from the core and a "4" on the title that's unworthy of this franchise, but is fine or great on its own merits.
*Zaccheus* on 24/8/2009 at 14:54
Quote Posted by Briareos H
The quality of Thief 4 will depend on one thing : their ability to "get" Thief and what makes it so compulsive and enjoyable to us. Thief 2X and a number of FMs proved that
being Garrett is not at the core of Thief.
Actually yes I agree with this.
jtr7 on 24/8/2009 at 21:56
Yes, of course it's possible, just not probable. The wishes are on the safe side of things and a voice actor that can nail the part, with cheeky cynicism, etc., will be hard to match or top Stephen Russell's reading of LGS's words.
I KNOW it's possible.
But this debate loops infinitely.
Thor on 25/8/2009 at 11:45
I'm reconsidering, if I ever posted here.
The ONE and ULTIMATE mandatory thing: Thi4f left as the original game title!
jtr7 on 25/8/2009 at 11:49
YEAH! WHOOOHOOOO!
wait
:p
5tephe on 5/9/2009 at 23:30
Heh. How about that. I set the challenge, but never took it up myself. So here goes, and I am going to make it a weird one:
"A readable containing the words 'actinic glare'."
See, I am playing Thief Gold for the first time, having played TDP when it originally came out. So I know and love much of the stuff about the levels. I was just playing through 'Escape' and came across Constantine's journal in the southern treehouse, where he is musing (ranting) on about the march of 'progress' over his remembered chaotic treesie world. He states that the denizens of the City creep about under its 'actinic glare' and forget their fear of the dark (bemoaning it as a loss of the ability to wonder, and be amazed at the world, really).
And as I read that line, hearing Constantine's bass rumble in my head, that phrase sang in my blood, and I found myself saying: That's what makes this game great.
Any game that can leave parchments that have NOTHING TO DO with the PLOT per-se lying around. Parchments which also contain gorgeous poetic and authentically archaic language that support and enhance the setting. This particular fantastic, threatening, visceral, familiar-yet-strange, consistent, techno-magical, steam-driven setting. That will do for me.
Sure, I may end up disappointed with game mechanics, or artwork, or the voice acting, or it may be too bloody and not stealthy enough. And yes: all of these things would ruin it for me, in one way or another.
But, if by process of natural development - not by simply inserting that kind of language - we end up being given a game contains such irrelevant treasures, then I will be happy. Because the writers will have been supported and given power enough to do what is so important: re-create that world, in an authentic way, for us. No 'dumbing down' of language, (no forcing people to trawl through exposition and story if they don't want to), no short changing the world on its depth and colour, and no thinking - by the developers - of this as 'just a game'.
Then, I think, we will get something more that the usual sort of game release from Eidos Montreal.
That's my one thing. More of a watermark than a fundamental tenet.
jtr7 on 6/9/2009 at 01:50
Yes! \o/ They are more than just flavor text. They make the world feel fuller, larger, and more alive, and the writing of the older titles packed more into four lines than I've experienced in a game.
That "actinic glare" is a major reason for Con's "DARK" Project...to smother and destroy that artificial lighting, bring back fear of the dark unknown, to spark the wild imagination to fill that black void, and bring back reliance upon the nature god for protection. :cheeky: