Thief 4: the ONE Mandatory thing. - by 5tephe
steo on 15/5/2009 at 22:54
Quote Posted by YuSeF
Rene, it is nice to know that EM has a representative such as yourself on this forum. I think it says EM does care what the community thinks.
It is nice, yes, but then Irrational and 2K were pretty active in telling us that they hadn't dumbed down Bioshock too much and the hardcore shock fans would still love it, and then when the game came out, we realised how much they pissed in our collective face while telling us that it was sunshine.
Not that I'm damning EM for reaching out to the community, I think that's fantastic, but I'm not about to throw all my worries away and pre-order the game because Eidos says they're listening to us fans. It's going to take a little more than words to convince me of that, but for the meantime I'm hopeful but sceptical.
jtr7 on 15/5/2009 at 23:02
Quote Posted by Iceblade
I understand, but it would still be interesting to see what was suggested to them.
Believe me, I understand that, and it will drive some of you crazy until I feel it's safer, when people aren't attacking persons directly on the boards, and even then I still won't trust certain members to be constructive.:(
René may decide to link it, but I believe he has an understanding of the potential controversy. It's uncomfortable either way. Your cooperation and understanding will go a long way.
jtr7 on 15/5/2009 at 23:23
You know what taffers? If anyone wants to take the time to compile any of the more nebulous threads and pare them down to the main points to provide a fair gamut of opinions, please do! You can do this on your own time and contact René yourself! :thumb::D
The one mandatory thing?: 0451
Naw. Just doesn't feel right.
Fafhrd on 16/5/2009 at 07:44
No Open World/Hub World.
It was tried in Deadly Shadows, it didn't work and it split the teams focus so much that the missions suffered. Concentrate on making the story missions the best you possibly can. There's nothing wrong with a linear progression of levels when the story is done right and the levels play well.
Bakerman on 16/5/2009 at 07:57
Quote Posted by Thief13x
I'm not sure you understand the meaning of "make it Thief" because it is definately not a "simple solution" :p
Sarcasm, mate.
I think the most mandatory thing for me is to bring the real City back. TDS's city was nice, but a bit generic and lacking in personality. The old City was a brilliant exercise in creating a fantasy/steampunk world with colour and weirdness as well as realism.
Oh, and the game should play like old Thief as well. Yeah.
Mikko on 16/5/2009 at 21:07
One mandatory thing: I'd have to say that no one single thing made Thief 1-2-3 what it was more than the then Looking Glass sound engineer, ERIC BROSIUS. The ambient revolutionary (yes, it really was revolutionary) combination of musical notes and just sounds, provokes a mood, atmosphere and theme, that completely disappears without it (I tried turning it off several times).
I think that he is one of a kind, irreplaceable, as no one else can tap into these very specific murky mystical moods through sound as he does.
He is to the Thief series what composer Mark Morgan is to the Fallout series (he scored the first two); what Frank Klepacki is to the Command & Conquer series; what Elmer Bernstein was to Ghost Busters.
If you can't get him, try to re-use or re-create as much of the original work he did as possible. If you can get him, let him proceed along the path of Thief 1-2 ambients and ditch the Thief 3 effort of making more 'music/song'-like scores.
EDIT: He should be called "AtmosphEric Brosius". And never shall he be named "GenEric Brosius" - his talents disallow that.
Dominus on 16/5/2009 at 21:09
Quote Posted by Mikko
One mandatory thing: I'd have to say that no one single thing made Thief 1-2-3 what it was more than the then Looking Glass sound engineer, ERIC BROSIUS. The ambient revolutionary (yes, it really was revolutionary) combination of musical notes and just sounds, provokes a mood, atmosphere and theme, that completely disappears without it (I tried turning it off several times).
I think that he is one of a kind, irreplaceable, as no one else can tap into these very specific murky mystical moods through sound as he does.
He is to the Thief series what composer Mark Morgan is to the Fallout series (he scored the first two); what Frank Klepacki is to the Command & Conquer series; what Elmer Bernstein was to Ghost Busters.
If you can't get him, try to re-use or re-create as much of the original work he did as possible. If you can get him, let him proceed along the path of Thief 1-2 ambients and ditch the Thief 3 effort of making more 'music/song'-like scores.
true words my friend!
I hope Rene sees this and pass it along to the devs :thumb:
steo on 16/5/2009 at 21:37
What's the bets they've already got their own sound guy? Still it would be nice if he tried to stay true to the classics, though obviously he's got to have some room to manoeuvre.
Fafhrd on 16/5/2009 at 23:32
Brosius only consulted on sound for Deadly Shadows, iirc. ISA had their own sound guy, who's name escapes me at the moment.
bikerdude on 17/5/2009 at 00:11
Quote Posted by Random_Taffer
Stephen Russell
I second that