Thief 4's cutscenes... Square Enix? - by Digital Nightfall
redface on 24/11/2009 at 23:03
I think we're mostly afraid of the "eastern way" of doing things and what it will do to a purely western game that Thief is. It's all about the EM art directors and the amount of control they will have over the Tokyo team.
jtr7 on 25/11/2009 at 01:18
I'm mostly afraid they are not evolving the unique cutscene style forward, but sideways and backwards into the SAME OLD CRAP we've seen for DECADES. Homogenizing for $$$ continues.:mad:
This isn't good change, this is change to old crap. This isn't fear of the unknown, it's disgust at the all too well-known. Oh happy in-engine hand-animated crapola. Less soul, less theater of the mind, less hand-painted art and more hand-animated cartoons. Higher polys and texture resolution does not inject more life and soul.
:mad::mad::mad::mad:
Inline Image:
http://i70.photobucket.com/albums/i106/jtr7/DevoPowerHelmet.gif
jtr7 on 25/11/2009 at 04:09
Seppuku!
Platinumoxicity on 25/11/2009 at 10:09
Quote Posted by clearing
Gay-ass pic of retarded Garrett
Why does he look like a zombie mongoloid? What's that pointy thing in his face? Who's hand is that? That girl is definitely not Garrett.
jtr7 on 25/11/2009 at 10:43
Urgh.
To the ideas expressed in ze blog...
Being interested in seeing how it turns out is entirely separate from the game and gaming experience. What would be awesome to behold is not necessarily correct. Can these guys control themselves and reduce movement to be deliberate, slow, and calm, yet feel like a snake coiled to strike but never does? Can they keep the camera still and not have it sweeping and swooping around? Let the framed elements do the sweeping and swooping, but only once in a while. Can they darken the colors, so they are blood red, burnt rust, dark ochers, royal and navy blues, colors that have a brilliance even in the dark shades? They can, but they won't. I hope my predictions are wrong.
And why are people like this promoting bad change and saying we have to accept--not change--but bad change? Of course things change! Duh! And these guys will settle for any damned thing as if they had no choice, no voice, and are obligated to vote for more of it--or worse, are apathetic! How about change for the better, as in, challenging convention, adding a new wedge of horizon on everyone's perspective, not polluting that unique and special wedge of sky with the washed-out boring-ass, huge view to the left. Are ya threatened by Thief's differences? What's the word for the video game genre equivalent of racism, picking on the little game that dares to be different and wishing it was more like the rest?
And I couldn't care less about the money a company makes unless I actually like the game. Until I see the game I'm awaiting to see that doesn't yet exist, I have zero reason to care about EM's profits or how many people will buy the product. Why do you? Why are video games treated differently than other games where changing one major rule is blasphemous and rigidly adhering to the rules does not lead to stagnation? Change the game, change the name. Calling the character Garrett, and say, giving him the voice of James Earl Jones on helium, a ring of invisibility, and Ramirez' silver fire poker as a primary weapon, and then getting mad at fans who will not accept such deviation is frikkin' ludicrous. Increased mobility, especially vertical, building upon his climbing, is good change. Starting with the old game mechanics, established world, atmosphere, idiom and ethos, the elements that endeared the games to the fans, and then building up from there, never burying the foundation, but enhancing it and calling attention to it in new ways, is good change. Adding action tropes, colorful power swooshes to any weapon use or attack, making Garrett act like a vainglorious action hero with a jutting chin who licks his dagger after a kill, giving him more ways to maim and kill, giving him power-ups and spell-casting, and on and on, are bad changes, and no, we do not have to accept them or pay for them or support EM for them if they implement them. W...T...F?!?
Koki on 25/11/2009 at 11:13
Quote:
"Waah Waah," you then might go. "They'll be nothing like the stuff from the old games." And? Games change.
I expected no less from weeaboos
Iain on 25/11/2009 at 16:49
Although Thief and anime have nothing to do with each other, I've just gotta compliment u on that anime-style art of Garrett, I imagine he'd look like that if he were in an anime of some sort, Good job!!! :D :D
Melan on 25/11/2009 at 18:24
I see this thread brings out the best from all contributors. Keep it up! :thumb: