T-Smith on 24/3/2006 at 18:00
Quote Posted by jermi
This has been said so many times, one more time won't hurt ...
The Cradle was scary
until the inhabitants appeared. At that point you spent a few moments trying to figure out whether you were looking at buggy rendering or animation, or whether it was intentional. "Intentional, then. Ok, this just turned into crap, but let's move on anyway." Meeting the inhabitants takes the Cradle from "experience" right back down to "videogame" and instead of being scary, they prevent the rest of the mission from being scary.
That's an opinion, nothing more. I've seen some people share yout thoughts, but on the whole the majority of the people I've talked to about the Cradle say quite the opposite, and most people I know believe the entire Cradle was terrifying, especially the staff.
Ominous cowl on 24/3/2006 at 18:09
Quote Posted by T-Smith
That's an opinion, nothing more.
Yeah. BUT - zombies, Hammer haunts et al. are
not scary. Well, they were scary when I first played Cragscleft prison - but I was only 13 or even less years old. So, they can scare those who are only 13 years old, that's
great. I can also hardly understand the ever returning threads about "how scary zombies are", "I wet my pants because of a zombie" or "The cradle creeps me out, I am deinstalling Thief 3!". Oh my.
Zombies are for general merriment and amusement, that's my opinion. The cradle inhabitants were just mute people, who would eventually run dumbly to your position. So they were not a fine replacement for zombies after all.
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T-Smith on 24/3/2006 at 18:15
Quote Posted by Ominous cowl
Yeah. BUT - zombies, Hammer haunts et al. are
not scary. Well, they were scary when I first played Cragscleft prison - but I was only 13 or even less years old. So, they can scare those who are only 13 years old, that's
great. I can also hardly understand the ever returning threads about "how scary zombies are", "I wet my pants because of a zombie" or "The cradle creeps me out, I am deinstalling Thief 3!". Oh my.
Zombies are for general merriment and amusement, that's my opinion. The cradle inhabitants were just mute people, who would eventually run dumbly to your position. So they were not a fine replacement for zombies after all.
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Pff, you'd marry a zombie if you could :p. I don't find zombies or haunts scary at all, haven't for years. But the Cradle Puppets freak me out, possibly because after so many zombies/haunts/ghosts they were a change. Instead of slow, shuffling zombies who moan, or Hammer Haunts (we get the point, you want us to join you, now), we got a new baddie - one who moves, looks, and sounds different, is fast, and strong. Couple it with the insane creepiness that is the Cradle and the Puppets easily scared me more then zombies or haunts ever did.
killerecho on 24/3/2006 at 18:21
It's interesting how that works out, doesn't it? With horror, less really is more. The less you know, the scarier it is. Part of why the first area of the Cradle is so effective is the uncertainty of what you might bump in to, and by the time the first puppet shows up, the tension has been hyped up to such a degree that it's hard not to disappoint. Still, I think they did a pretty good job nevertheless, and you certainly won't find me going back there.
As for the zombies -- if you were a true pro like Garrett, I'd imagine they're not even worth destroying. The nerves issue aside, even in numbers they're not much of a threat. They're slow, not particularly alert, and until the diabolical T2X designers decided to make certain "modifications", they didn't have much of an attack, either. However, I always try to kill as many as I can, cuz the prospect of bumping into one while turning a corner is, well, better have that defribillator ready.
Ominous cowl on 24/3/2006 at 18:23
Quote Posted by T-Smith
Couple it with the insane creepiness that is the Cradle and the Puppets easily scared me more then zombies or haunts ever did.
Well, yes, although I would have prefered non-solid enemies after all.
Ha, where is my ectoplasma? ;)
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T-Smith on 24/3/2006 at 18:25
Quote Posted by Ominous cowl
Well, yes, although I would have prefered non-solid enemies after all.
Ha, where is my ectoplasma? ;)
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:laff:
I do have to say, I wouldn't have minded seeing a couple evil ghostly children walking around the Cradle. [SPOILER]Like that one scene in TX2 in 'The Cure' where you're walking down the Hall, and that little girl ghost runs right at you screaming with her demonic voice? That scared the shit out of me.[/SPOILER]
Ominous cowl on 24/3/2006 at 18:30
GAA! ;) I haven't played T2X yet, thanks for the spoiler tags. However, I am in the fourth mission there and I did not encounter any undead corpses yet. Well, ok, they did not fit right in the
'steam carriage', after all. I am still hoping that the smugglers do have a living corpse in their cellar (mission 4).
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T-Smith on 24/3/2006 at 18:35
Quote Posted by Ominous cowl
GAA! ;) I haven't played T2X yet, thanks for the spoiler tags. However, I am in the fourth mission there and I did not encounter any undead corpses yet. Well, ok, they did not fit right in the
'steam carriage', after all. I am still hoping that the smugglers do have a living corpse in their cellar (mission 4).
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Don't worry too much, you'll be running into your undead friends in T2X :p
Kovitlac on 24/3/2006 at 21:34
I've been at war with the undead ever since Cregscleft prision from TDP and a zombie chased me through the mines and I ran shrieking all the way. It finally killed me the third time I passed it. *shudders* I **hate** the undead.
But I must admit, of ALL the undead, my favorite would be the Puppets. So ugly and creepy and twitchy...eww. But there are few of them, so it's okay.
As for not liking skinny zombies in TDS... I see them a lot more realistic than their fatter cousins from TDP. Seriously, if they've been rotting away for years, they'd have almost no meat on them whatesoever.
When in the Cradle I came to the knowledge that I LOVE flashbombs...and it's fully that up until I was going through it for the 2nd time I paid absolutely no attention to them. By the time I went through the mission I had 14 flashbombs that I found and had never used. At that moment I (I know this is cheesie) saw the light. Needless to say I went on a HUGE puppet-killing rampage that afternoon...
killerecho on 24/3/2006 at 22:29
Actually, the zombies in TDP are not "fatter" than any other. But in TDS. there were two types of zombies, one skinny (which I referred to), the other kinda big and burly. And yes, zombies should be nothing more than shards of rotten meat over a skeleton but the one in TDS looks all pasty and powdery, like it might even be cute if not for the missing eyes.
A further note: I like the haunt from TDS. A lot of you seem to hate the new version maybe cuz it's easier to kill, but I find the visuals and the shrieking more convincing.